That's right! A patch has kindly been released to us on the launch date to fix some of the issues that were in the Call of Duty: World at War beta. Here is the change log:
Be sure to grab this new patch and post any feedback you have about it!
• Mods are now enabled in Co-op, Single Player, and Multiplayer.
• Players will now be notified when a new patch is available.
• Improvements for SLI support.
• G_Spawn: no free entities crash has been fixed.
• Server no longer runs out of script variables.
• License key is no longer required to run a Dedicated Server.
• A Dedicated Server can now be started from the Command Line via Remote Desktop Connection.
• Various fixes in Server Browser.
• Players will no longer see multiple friend invites from the same friends.
• When a player calls in a recon plane in a Hardcore match, the HUD will properly appear.
• Clan Tags will now display in game where appropriate.
• Map holes fixed
• Spawn improvements and weapon balancing
• Players will now be notified when a new patch is available.
• Improvements for SLI support.
• G_Spawn: no free entities crash has been fixed.
• Server no longer runs out of script variables.
• License key is no longer required to run a Dedicated Server.
• A Dedicated Server can now be started from the Command Line via Remote Desktop Connection.
• Various fixes in Server Browser.
• Players will no longer see multiple friend invites from the same friends.
• When a player calls in a recon plane in a Hardcore match, the HUD will properly appear.
• Clan Tags will now display in game where appropriate.
• Map holes fixed
• Spawn improvements and weapon balancing
Be sure to grab this new patch and post any feedback you have about it!


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