Far Cry 2 Patched to 1.01

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  • Shawn Zipay
    Managing Communities 24/7
    • Apr 2003
    • 69279

    #1

    Far Cry 2 Patched to 1.01

    Far Cry 2 was just patched up to version 1.01. This patch introduces a good number of fixes and updates for the multiplayer, single player, and map editor.
    Multiplayer

    - Server's IP address now displays in lobby, beside the match’s name (for direct IP join to work)
    - Dedicated Server can now be launched in command line.
    - Improved match start conditions. Ranked games can now also start if the player max is attained and everybody but the host is ready.
    - Fixed a bug causing random crashes when joining a game.
    - Ranked matches in progress will no longer display in the match list.
    - Fixed players with same name by using identifiers instead of names.
    - Fixed crash when creating a LAN game without a network cable.
    - The diamond pool is now always validated after class upgrades, reset or rank up to avoid getting more diamonds than you are supposed to for your rank.
    - When creating a dedicated server with PunkBuster enabled, then close it to create another but this time with PunkBuster disabled, PunkBuster will still be considered ON, on this new server.
    - Fixed a problem where a player could get stuck (and couldn’t get killed) after pressing the interaction key while wounded and getting rescued by a teammate at the same time.
    - Fixed players getting disconnected if they have too many user maps and try to enter the map rotation menu in a Player or Ranked match.
    - Vehicles will now always respawn even if they are never used.
    - Fixed users not being able to see a match if the host switched match mode after a rank.
    - Fixed a glitch that could make a player invisible to another.
    - Fixed incorrect check for negative values when adjusting diamond count.
    - Fixed a problem where a player would render through objects if healing a wounded playing while being wounded at the same time.
    - Fixed reload not being interrupted on the host when a client picks a weapon while reloading.
    - Fixed Field Manuals not unlocking after game mode change.
    [spoil=SP, general, and editor fixes]Single player

    - Fixed health not changing with the difficulty level.
    - Keyboard controls remapping in single mode now carry into multiplayer mode.
    -A buddy will no longer get stuck when healing him while player is receiving damage.
    - Stats of favourite weapon are now properly reset between loaded save games.
    - The mortar will no longer move the player through wall.
    - Mission objectives markers are now show properly after loading a save game.

    General

    - Fixed glider key remapping.
    - Game will now minimize in order to show the website when clicking on ubi.com.
    - Dolby 5.1 is now supported for most sound cards.
    - Fixed a random crash that could happen when pressing ESC to cancel a Benchmark run.
    - Added CPU Intensive benchmark test run.
    - Fixed Jackal Tapes and Partner Tapes pages.

    Map editor

    - Fixed crash in editor when deleting many objects in very rapid succession.
    - Fixed crash in editor during parsing of the map headers.[/spoil]
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