The team over at IGN has posted their review for the newest James Bond title Quantum of Solace. Take a look:
The full review can be found here. Quantum of Solace is available on the PS2, PS3, Xbox 360, Wii, and Nintendo DS.
There's no single genre on Wii that has more of a hit and miss factor than first-person shooters. Ubisoft kicked things off with Red Steel during Wii's launch, while the sleeper hit (and unexpected) Call of Duty 3 stole the show for the system's first round. Fast forward another year, and we've seen the bar raise substantially, with titles like Medal of Honor Heroes 2 topping the charts, and developer High Voltage Software teasing The Conduit for an early 2009 release. The Wii certainly has its highs, but as anyone unfortunate enough to end up with Quantum of Solace Wii during this holiday season will undoubtedly be able to vouch, the system also has its unmistakable lows.
First of all, let's put this in perspective. Developer Treyarch (also responsible for the entertaining Call of Duty 3 on Wii) has just now finished up Call of Duty: World at War for all major consoles, including a few Wii-specific efforts, as well as Quantum of Solace for not only 360/PS3, and thus the development duties of Quantum of Solace Wii - made hand-in hand with Treyarch's own design - has been passed off to Beenox Studios. Despite having a separate team on Bond for Wii, it's obvious that the Wii version played second fiddle to the 360/PS3 efforts from the get-go, as the final product is a mash-up of half-working other system content, and a few original ideas for Nintendo's system. The game has the right design set in place, mimicking the 360/PS3 SKUs as much as it can, but is a wreck outside of the core design, and we're talking everything from visuals to draw distance, control, bugs, AI problems, and most importantly, abysmal framerate issues. Like Ubisoft's latest Brothers in Arms effort on Wii, Bond barely runs at times, and in fact has worse performance issues than Double Time does during key instances. We never thought we'd say that.
First of all, let's put this in perspective. Developer Treyarch (also responsible for the entertaining Call of Duty 3 on Wii) has just now finished up Call of Duty: World at War for all major consoles, including a few Wii-specific efforts, as well as Quantum of Solace for not only 360/PS3, and thus the development duties of Quantum of Solace Wii - made hand-in hand with Treyarch's own design - has been passed off to Beenox Studios. Despite having a separate team on Bond for Wii, it's obvious that the Wii version played second fiddle to the 360/PS3 efforts from the get-go, as the final product is a mash-up of half-working other system content, and a few original ideas for Nintendo's system. The game has the right design set in place, mimicking the 360/PS3 SKUs as much as it can, but is a wreck outside of the core design, and we're talking everything from visuals to draw distance, control, bugs, AI problems, and most importantly, abysmal framerate issues. Like Ubisoft's latest Brothers in Arms effort on Wii, Bond barely runs at times, and in fact has worse performance issues than Double Time does during key instances. We never thought we'd say that.
The full review can be found here. Quantum of Solace is available on the PS2, PS3, Xbox 360, Wii, and Nintendo DS.
What I meant was why are you posting reviews from other sites on your site? It confuzzles me. I understand the whole source accreditation deal ThQp. Plagiarism is bad, DOIHHHHHH. If you post another website's review, does it mean you guys are not going to review the game as well? If I wanted to go to IGN, I would go there, but if I go to TGN, I would want to see original work (podcasts/reviews/previews/mods/etc.) or gaming news (again you can have sources for this, so technically not original, but still interesting and better than other websites reviews). I dislike IGN and most other gaming sites, but this is solely an opinion. This is why I traverse TGN now. Definitely not for the hot chicks and funny videos, nope definitely not.
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