Activision has posted up a new blog today over on IGN that talks with Multiplayer Design Director David Vonderhaar about the multiplayer of Call of Duty: World at War. Take a look:
To check out the rest of this new blog, which takes a more detailed look into the weapon balancing of the game, click here.
Instead of reiterating things you already know from the plethora of MP coverage already out there, I wanted to give you a blog that you haven’t seen before. So I sat down with David Vonderhaar, our Multiplayer Design Director, and asked him to narrate the weapon balancing process for you all! It can be a controversial topic in First-Person shooters, and hopefully he puts it into perspective for all of you.
But first, I want to show you this brand-new Competitive Multiplayer video David put together, showcasing just how much Call of Duty: World at War has to offer:
But first, I want to show you this brand-new Competitive Multiplayer video David put together, showcasing just how much Call of Duty: World at War has to offer:
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David Vonderhaar on Weapon Balancing:
The Weapon balancing process is always a fun (and internally controversial) project to take on.
Nearly everyone on the team will have a favorite gun. With that favoritism often comes unrealistic and emotionally-charged expectations about how that gun should behave.
The Weapon balancing process is always a fun (and internally controversial) project to take on.
Nearly everyone on the team will have a favorite gun. With that favoritism often comes unrealistic and emotionally-charged expectations about how that gun should behave.
<a href="http://images.totalgamingnetwork.com/images/call-of-duty-world-at-war-20081031020338500.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_call-of-duty-world-at-war-20081031020338500.jpg" alt="" border="0" /></a> <a href="http://images.totalgamingnetwork.com/images/call-of-duty-world-at-war-20081031020349422.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_call-of-duty-world-at-war-20081031020349422.jpg" alt="" border="0" /></a> <a href="http://images.totalgamingnetwork.com/images/call-of-duty-world-at-war-20081031020345750.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_call-of-duty-world-at-war-20081031020345750.jpg" alt="" border="0" /></a>
To check out the rest of this new blog, which takes a more detailed look into the weapon balancing of the game, click here.


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