President of EA Games, Frank Gibeau, and executive producer of Dead Space, Glenn Schofield, have revealed that the company is planning a number of sequels for their more popular titles of 2008.
Schofield discusses how Dead Space has managed to successfully combine various forms of media into one cohesive narrative for the Dead Space universe.
The possibility of Dead Space toys was also briefly mentioned. Though, and let's be honest, who wouldn't want some of those enemies sitting on their desk in all their plastic, grotesque glory.
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Is all this new IP intentded to turn into franchises? Can new games compete commercially with big sequels?
Gibeau: If look at the year "Gears of War" shipped the first time, it was one of the best sellers. "Bad Company" has come out and done very well. "Army of Two" sold very well. We've got sequel ideas planned for those. I feel pretty good about that mix right now.
Gibeau: If look at the year "Gears of War" shipped the first time, it was one of the best sellers. "Bad Company" has come out and done very well. "Army of Two" sold very well. We've got sequel ideas planned for those. I feel pretty good about that mix right now.
Schofield discusses how Dead Space has managed to successfully combine various forms of media into one cohesive narrative for the Dead Space universe.
The story is better because of the influence of the comics and movie. We have sprinkled details for those who see both.
We're talking right now about novels. We don’t have a toy deal yet, but we're but looking into that.
We're talking with movie studios right now. We have been all along. The difference with this is we need to go in and say, "This is not a $10 million movie." Sure somebody could make it, but that's not what we are looking for. It's an expensive movie. By doing this now, we could have a movie that bridges the gap between the two games.
In case you missed the mention, he does state that there might be a movie that "bridges the gap between the two games."We're talking right now about novels. We don’t have a toy deal yet, but we're but looking into that.
We're talking with movie studios right now. We have been all along. The difference with this is we need to go in and say, "This is not a $10 million movie." Sure somebody could make it, but that's not what we are looking for. It's an expensive movie. By doing this now, we could have a movie that bridges the gap between the two games.
The possibility of Dead Space toys was also briefly mentioned. Though, and let's be honest, who wouldn't want some of those enemies sitting on their desk in all their plastic, grotesque glory.
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