VideoGamer's CoD: World at War Interview

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • JoMaMaz
    Member
    • Jul 2007
    • 2305

    #1

    VideoGamer's CoD: World at War Interview

    VideoGamer has an interview with Activision's Noah Heller, World at War's senior producer. Check out an excerpt below:
    VideoGamer.com: Call of Duty 4 is massively popular on Xbox LIVE even a year after its release, and it would be fair to say that it's down to the competitive multiplayer. Does that then lead you guys to focus more on that side of things for this game or at least consider it of more importance than the single-player campaign?

    Noah Heller: It's tough. The conventional wisdom has always been that there are single-player players and multiplayer players and the two don't really meet and you just build a game that keeps them both happy. That's gone away a little bit. With CoD4 more people than ever played multiplayer and with World at War because we're adding co-op we're expecting these guys who would never even touch multiplayer will start earning experience and will start going online for the first time, and pretty soon everyone is going to be playing online. That leads to a much greater focus for multiplayer.

    As much as I used to 'put down' consoles (for fps shooters), they have in a way helped pc gamers in the long run. At first, they hindered us by companies trying to make games for all platforms, and catering to consoles by having mainly sp focused games or small mp maps. (Granted, I'm not talking about consoles WAY back when, I'm talking in the near past). Now, the boomerang effect is occurring where what was thrown away from us is now coming back to us in full speed! We're getting to the point where FINALLY developers realize how important a good multiplayer really is to the popularity and longevity of a game.

    You can read the rest of the interview here.
  • teetsaar123
    Random egoistic commenter
    • Apr 2006
    • 605

    #2
    Re: VideoGamer's CoD: World at War Interview

    So if they put more on multiplayer = short singleplayer, when COD4's singleplayer was already too short then this is going to be about an hour and thats it....?

    Comment

    • imported_Whiskey
      Member
      • May 2007
      • 3325

      #3
      Re: VideoGamer's CoD: World at War Interview

      Originally posted by teetsaar123
      So if they put more on multiplayer = short singleplayer, when COD4's singleplayer was already too short then this is going to be about an hour and thats it....?
      Read the whole interview. It doesn't say they put less focus on SP, just that there is now more thought & focus on MP, and they've had a longer development cycle (2 yrs this time) to do that. The SP campaign isn't going to be only a couple of hrs long.

      Comment

      Working...