VideoGamer has an interview with Activision's Noah Heller, World at War's senior producer. Check out an excerpt below:
As much as I used to 'put down' consoles (for fps shooters), they have in a way helped pc gamers in the long run. At first, they hindered us by companies trying to make games for all platforms, and catering to consoles by having mainly sp focused games or small mp maps. (Granted, I'm not talking about consoles WAY back when, I'm talking in the near past). Now, the boomerang effect is occurring where what was thrown away from us is now coming back to us in full speed! We're getting to the point where FINALLY developers realize how important a good multiplayer really is to the popularity and longevity of a game.
You can read the rest of the interview here.
VideoGamer.com: Call of Duty 4 is massively popular on Xbox LIVE even a year after its release, and it would be fair to say that it's down to the competitive multiplayer. Does that then lead you guys to focus more on that side of things for this game or at least consider it of more importance than the single-player campaign?
Noah Heller: It's tough. The conventional wisdom has always been that there are single-player players and multiplayer players and the two don't really meet and you just build a game that keeps them both happy. That's gone away a little bit. With CoD4 more people than ever played multiplayer and with World at War because we're adding co-op we're expecting these guys who would never even touch multiplayer will start earning experience and will start going online for the first time, and pretty soon everyone is going to be playing online. That leads to a much greater focus for multiplayer.
Noah Heller: It's tough. The conventional wisdom has always been that there are single-player players and multiplayer players and the two don't really meet and you just build a game that keeps them both happy. That's gone away a little bit. With CoD4 more people than ever played multiplayer and with World at War because we're adding co-op we're expecting these guys who would never even touch multiplayer will start earning experience and will start going online for the first time, and pretty soon everyone is going to be playing online. That leads to a much greater focus for multiplayer.
As much as I used to 'put down' consoles (for fps shooters), they have in a way helped pc gamers in the long run. At first, they hindered us by companies trying to make games for all platforms, and catering to consoles by having mainly sp focused games or small mp maps. (Granted, I'm not talking about consoles WAY back when, I'm talking in the near past). Now, the boomerang effect is occurring where what was thrown away from us is now coming back to us in full speed! We're getting to the point where FINALLY developers realize how important a good multiplayer really is to the popularity and longevity of a game.
You can read the rest of the interview here.
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