This quite clear announcement was made by Relics CM Thunder.
[spoil=Patch 2.505 Release Notes]
(these are not final)
v2.505
Online
- Further optimizations & fixes to the new network code.
Fixes
- Fixed some issues with Repair Station Engineers.
- Fixed a number of quite obscure in-game crashes.
Audio
- Fixed incoming projectile sounds.
- Collisions between physics objects now produce material-specific sounds. *this system is not perfect, and is meant to supplement the regular destruction audio (ie: a sound will not play for every collision, only those with a large enough velocity/mass). It’s fun to push around debris with vehicles though.
- Some cool new stuff with Nebelwerfers.
- Reduced volume on BAR to sit better in the mix, as well as many other smaller mix refinements.
Note: Due to technical reasons, some of the audio changes listed in the last patch didn’t make it in (ie. distant arty), but they are included in this one.
Gameplay
- Removed Riflemen Veterancy bonuses granted through researching grenades
- Adjusted cost of British Glider HQ to 200 MP from 100 MP
- Adjusted cost of American HMG Nest to 200 MP/15 Fuel from 240 MP/10 Fuel
- Reduced cost of Firestorm to 160 munitions from 175 munitions
- Reverted cost of Wehrmacht Panzer IV back to 80 Fuel
- Adjusted MP40 medium range accuracy to .45
- At Vet 2, Volksgrenadiers get a +10 sight range addition.
- When a Wehrmacht Bunker is upgraded to Medic Bunker/MG Bunker/Repair Bunker, it can no longer be garrisoned.
Maps
- Added Vimoutiers (6)
- Added Compound Conflict (4)
- Road to Montherme - Fixed the garrison problem with the upper wooden bunker near left VP
- Road to Montherme - Replaced the lower building near right VP to balance building capacity and fix garrison/shooting problems
[/spoil]
*cough* *hack*
Sorry folks. It looks like we're not going to make this week for the patch update. The team has been taken out by illnesses.
This probably means its close but we will have to wait for them to get healthy again first. Meanwhile you can read and enjoy the release notes.Sorry folks. It looks like we're not going to make this week for the patch update. The team has been taken out by illnesses.
[spoil=Patch 2.505 Release Notes]
(these are not final)
v2.505
Online
- Further optimizations & fixes to the new network code.
Fixes
- Fixed some issues with Repair Station Engineers.
- Fixed a number of quite obscure in-game crashes.
Audio
- Fixed incoming projectile sounds.
- Collisions between physics objects now produce material-specific sounds. *this system is not perfect, and is meant to supplement the regular destruction audio (ie: a sound will not play for every collision, only those with a large enough velocity/mass). It’s fun to push around debris with vehicles though.
- Some cool new stuff with Nebelwerfers.
- Reduced volume on BAR to sit better in the mix, as well as many other smaller mix refinements.
Note: Due to technical reasons, some of the audio changes listed in the last patch didn’t make it in (ie. distant arty), but they are included in this one.
Gameplay
- Removed Riflemen Veterancy bonuses granted through researching grenades
- Adjusted cost of British Glider HQ to 200 MP from 100 MP
- Adjusted cost of American HMG Nest to 200 MP/15 Fuel from 240 MP/10 Fuel
- Reduced cost of Firestorm to 160 munitions from 175 munitions
- Reverted cost of Wehrmacht Panzer IV back to 80 Fuel
- Adjusted MP40 medium range accuracy to .45
- At Vet 2, Volksgrenadiers get a +10 sight range addition.
- When a Wehrmacht Bunker is upgraded to Medic Bunker/MG Bunker/Repair Bunker, it can no longer be garrisoned.
Maps
- Added Vimoutiers (6)
- Added Compound Conflict (4)
- Road to Montherme - Fixed the garrison problem with the upper wooden bunker near left VP
- Road to Montherme - Replaced the lower building near right VP to balance building capacity and fix garrison/shooting problems
[/spoil]
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