1UP has posted up a new article today with DICE senior producer Owen O'Brien and producer Tom Farrer and within the interview they discuss bringing some aspects of Mirror's Edge into future Battlefield games. Take a look:
Although wall-running would be cool, glad to see they are considering adding more realistic movements into future games. Stay tuned for more!
As part of today's just-posted 1UP feature on the making of Mirror's Edge, we posed the question to DICE senior producer Owen O'Brien and producer Tom Farrer on whether they thought any of the movement ideas introduced in Mirror's Edge might make their way into a future Battlefield game.
"I'm not sure [about] wall-running, but certainly the others -- certainly the sense of physicality in the world: the running, jumping, vaulting, [and] sliding," said O'Brien. "I think, yeah, we will definitely try to incorporate them into future Battlefield games."
Farrer continued: "We've been working on this for a long time and playing it every day, feeling that kind of sense of first-person immersion. Especially when you're sitting there trying to figure out why something feels wrong and realizing her legs are behaving strangely, or that her neck doesn't feel quite right -- it's not usually things that occur to you when you're playing a first-person game. But now, going back and playing other first-person games, for me, there's a real sense of loss. Returning to the kind of floating camera, you sort of really lose that sense of being there. I think it would be very difficult for other titles -- whether they're titles within the studio or not -- to incorporate all of the kind of stuff we've done, because it's taken our team a huge amount of focus to be able to do it by just focusing on that one area. But I think there's a lot smaller aspects, smaller things, that could and should be incorporated into other titles. They make a big difference."
"I'm not sure [about] wall-running, but certainly the others -- certainly the sense of physicality in the world: the running, jumping, vaulting, [and] sliding," said O'Brien. "I think, yeah, we will definitely try to incorporate them into future Battlefield games."
Farrer continued: "We've been working on this for a long time and playing it every day, feeling that kind of sense of first-person immersion. Especially when you're sitting there trying to figure out why something feels wrong and realizing her legs are behaving strangely, or that her neck doesn't feel quite right -- it's not usually things that occur to you when you're playing a first-person game. But now, going back and playing other first-person games, for me, there's a real sense of loss. Returning to the kind of floating camera, you sort of really lose that sense of being there. I think it would be very difficult for other titles -- whether they're titles within the studio or not -- to incorporate all of the kind of stuff we've done, because it's taken our team a huge amount of focus to be able to do it by just focusing on that one area. But I think there's a lot smaller aspects, smaller things, that could and should be incorporated into other titles. They make a big difference."
Although wall-running would be cool, glad to see they are considering adding more realistic movements into future games. Stay tuned for more!

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