IGN made a nice top 10 list of gameplay and style aspects regarding the rumored Knight of the Old Republic MMO. Check out number 10 to number 8 here:
Be sure to check out the whole list here.
The game has only been rumored but at least confirmed by EA's CEO. This list reminds you of something? Everyone that played the pre-NGE or pre-CU version of Star Wars Galaxies should do and knows, that this game was hard to get into, but very deep regarding gameplay. Bioware has got a hard job to match the high expectations.
10. Player-Run Territories/Stations/Planets
A guild-owned planet might be a little too extreme, but being able to claim a territory or a station for your guild is an enticing prospect that might make it easier to hold together online allegiances. As a guild increased in rank through group PvP encounters, and by pooling individual achievements both PvP and PvE, it could acquire a territory. If that went well and the guild managed to stay together, manage their property well, etc., they could move onto a moon and, eventually, a planet. In this way the high-ranking players could act sort of like a corporate government, except those at the top would eventually be governing a planet, not just a group of players.
9. Social Space Travel
You should be able to move between planets quickly and conveniently, but for the player looking to role-play and experience all the most extravagant starships have to offer, there needs to be something more. It can work so players buy tickets to book passage on unique, gigantic vessels, which leave at specific times and follow a set route. While on the ship there are social activities, unique shops, viewing windows, and possibly even combat arenas. If players get bored of the ship, they just have to use one of the innumerable shuttle ships to move to soar to a nearby friendly system where they could then travel under their own means.
8. Space Combat
TIE Fighter remains one of the greatest games of all time. And, frankly, we're all sick of waiting for TIE Fighter II. Sure, the KOTOR universe is set way before TIE Fighters were even developed, but there are still starships and starfighters. The principles are all the same. All you have to do is just design cool looking fighters along the lines of those in the original trilogy, because those Naboo fighters did absolutely nothing for us. BioWare could make space combat cool again, and we can't think of a better universe for it than Star Wars.
A guild-owned planet might be a little too extreme, but being able to claim a territory or a station for your guild is an enticing prospect that might make it easier to hold together online allegiances. As a guild increased in rank through group PvP encounters, and by pooling individual achievements both PvP and PvE, it could acquire a territory. If that went well and the guild managed to stay together, manage their property well, etc., they could move onto a moon and, eventually, a planet. In this way the high-ranking players could act sort of like a corporate government, except those at the top would eventually be governing a planet, not just a group of players.
9. Social Space Travel
You should be able to move between planets quickly and conveniently, but for the player looking to role-play and experience all the most extravagant starships have to offer, there needs to be something more. It can work so players buy tickets to book passage on unique, gigantic vessels, which leave at specific times and follow a set route. While on the ship there are social activities, unique shops, viewing windows, and possibly even combat arenas. If players get bored of the ship, they just have to use one of the innumerable shuttle ships to move to soar to a nearby friendly system where they could then travel under their own means.
8. Space Combat
TIE Fighter remains one of the greatest games of all time. And, frankly, we're all sick of waiting for TIE Fighter II. Sure, the KOTOR universe is set way before TIE Fighters were even developed, but there are still starships and starfighters. The principles are all the same. All you have to do is just design cool looking fighters along the lines of those in the original trilogy, because those Naboo fighters did absolutely nothing for us. BioWare could make space combat cool again, and we can't think of a better universe for it than Star Wars.
Be sure to check out the whole list here.
The game has only been rumored but at least confirmed by EA's CEO. This list reminds you of something? Everyone that played the pre-NGE or pre-CU version of Star Wars Galaxies should do and knows, that this game was hard to get into, but very deep regarding gameplay. Bioware has got a hard job to match the high expectations.
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