The Making-Of Metal Gear Solid 4

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  • Shawn Zipay
    Managing Communities 24/7
    • Apr 2003
    • 69279

    #1

    The Making-Of Metal Gear Solid 4

    For an extremely behind the scenes look at what it takes to bring characters such as Solid Snake to life in Metal Gear Solid 4, look no further than Softimage.

    The company behind some of the most advanced digital design tools has a massive two page look at the creation process of various character models and environments found within the game.




    They show off Snake from wireframe to high-quality textured glory and every step in between. The article also gives us glimpses into what it takes to properly animate the facial features during dialog scenes, what it takes to model and animate eye movement, how an area was lit and modeled, and how they smoothly animated the characters. Details are also shared on how various cinematic features were used to give the game a more realistic look, including depth of field and motion blur.

    The article is a technical rollercoaster, but if you don't understand what you're reading you can always follow along with the pictures.
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