With quite a few significant landmarks passing and recently passing as well as some new ones approaching, it's time to take a look at one of the most successful FPS series to date. Check it out:
You can read the entire article here.
With the release of the upcoming free-to-play title Battlefield Heroes and the recent passing of the six year launch anniversary of the Battlefield series, it's time to take a look back at one of the most successful FPS franchises to have ever been seen. Starting back with Battlefield 1942 and going all the way to the current title Battlefield: Bad Company, DICE and EA have done a great job of revolutionizing gaming and attempting to push it further.
Launched on September 10th, 2002, Battlefield 1942 introduced what seemed like a whole new element to gaming: teamwork. Instead of simply killing as many of the opposing force as possible, gamers now had to think about capturing and defending control points in an effort to eventually stop the enemies reinforcements. It was also a necessity to have a good crew if you were planning on marching across the field via a vehicle. Vehicular combat was not too common when the game was released and this gave players the option to fly over Berlin or roll a tank through the desert of El Alamein. Combine these two elements with a stellar multiplayer experience, and a great game was born. A singleplayer campaign that let the player experience either the Allied or Axis side of the war was also available, but it was criticized for not offering enough gameplay. EA saw that there was a demand for even more map variety than was previously given, so they got to work with DICE and began making expansion packs.
Launched on September 10th, 2002, Battlefield 1942 introduced what seemed like a whole new element to gaming: teamwork. Instead of simply killing as many of the opposing force as possible, gamers now had to think about capturing and defending control points in an effort to eventually stop the enemies reinforcements. It was also a necessity to have a good crew if you were planning on marching across the field via a vehicle. Vehicular combat was not too common when the game was released and this gave players the option to fly over Berlin or roll a tank through the desert of El Alamein. Combine these two elements with a stellar multiplayer experience, and a great game was born. A singleplayer campaign that let the player experience either the Allied or Axis side of the war was also available, but it was criticized for not offering enough gameplay. EA saw that there was a demand for even more map variety than was previously given, so they got to work with DICE and began making expansion packs.
You can read the entire article here.
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