Developer Becoming Frustrated With WiiMote

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  • ThQp
    I Used To Work Here
    • Feb 2007
    • 1095

    #1

    Developer Becoming Frustrated With WiiMote

    A new article at Negative Gamer shows that Dean Scott is getting very frustrated with having to port games to the Wii. Take a look:
    Overlord producer, Dean Scott, has had a few choice words to offer to developers porting their games over to the Wii. Talking at last month’s GDC, Scott discussed some of the issues surrounding porting a game to the Wii.

    "At this moment in time, because the installed userbase on Wii is so high, it’s the Wii gold rush, [s]o publishers are like ‘****, what can we get out on Wii really quickly? What that means is people end up porting games from other platforms, and they don’t fit the console because [the Wii remote] has to be the absolute starting point. The controller is point one. You can’t retrofit a load of **** and expect it to work with this controller."

    You can read the entire article here. (Replace the links asterisks with the word that fits)
  • Vreki
    Senior Member
    • Oct 2007
    • 4226

    #2
    Re: Developer Becoming Frustrated With WiiMote

    Originally posted by ThQp

    You can read the entire article here.
    No, you cant, because you have been pwned by your own forum software
    Luckily my superior intellect allowed me to reconstruct the link from
    Code:
    http://negativegamer.com/2008/09/10/developer-on-wii-ports-you-cant-retrofit-a-load-of-****-and-expect-it-to-work/


    Anyway I think you are reading the article wrong, he is not complaining about the difficulty of porting games to the Wii, he is complaining about those who do not understand how central the wiimote is to wii gameplay, and consequential ends up with crappy ports with poor support for the wii mote.

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