The Empires Mod is an FPS Half-Life 2 modification set in a futuristic world. We've broken it down into pieces, reviewed it and then put it back together for your eyes. Have a look:
You can read the full review here, only at Total Half Life.
The concept of the mod is very similar to BF2 and other similar titles. At the start of each round the team elects a commander who will lead the team during the battle. Now you would expect me to give a nice run down of both aspects of the game; this is not possible when you are a recruit and nobody wants to vote for you to be commander. Hence why there is little content on the commander game play. The infantry side of it (being the commander’s slave) is OK at best. The times that I did get to play under the commander’s instructions I had no idea what he needed doing. The maps are absolutely huge and if you actually want to attempt to kill anyone you need to catch a ride on one of the vehicles, if you can find one. The vastness of the maps is compelled by the characters running ability. All jokes aside, every class has the stamina of a fat person that has just experienced multiple heart attacks. As a result, you can sprint about 10 meters before ending up slowing to the pace of a disabled turtle, and panting like an old person after trying to blow their 90 birthday candles out.
You can read the full review here, only at Total Half Life.
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