The House of the Dead: Overkill Interview

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  • Spawndemon
    Member
    • Oct 2005
    • 6015

    #1

    The House of the Dead: Overkill Interview

    A brand new House of the Dead game has recently been announced as a Wii exclusive FPS and today we have some new screens, a trailer, and an interview. Check it out:
    IGN: Are you using cheesy B-movie-like footage in-between gameplay sequences?

    Neil: We're using some really quick-fire cutscenes throughout and between the levels -- and these will be very much in the style of B-movie segments and very grindhouse trailer-inspired. They are shot using the game engine and it's important for the players to see the characters they are playing as because they're such an important part of the whole experience. But we're making sure they don't interrupt the flow of the game.

    IGN: So the game will feature a film grain filter then?

    Neil: You could say that. There's a number of filters and effects we're apply to the gameplay to give it the feel I've mentioned above.

    IGN: Tell us about the game's 3D engine. What kind of graphic effects are you able to achieve on Wii?

    Neil: Well, we have a team that's very familiar with the hardware and is capable of getting everything out that it has to offer. It's nice being specialists in the field but with that comes a responsibility to live up to it. With the art direction in gaining this exploitation movie look, there's thousands of touches from lighting to texturing to prop design to voice actors that go in to make it look and feel like you're in a grindhouse or pulp movie. That's only possible with the kind of talented team we have here and their experience of getting absolutely everything out of the hardware.




    To check out the rest of this new interview be sure to visit here.
  • MrKLM
    Member
    • Apr 2006
    • 3146

    #2
    Re: The House of the Dead: Overkill Announced

    My brother and I use to.. hell we still play the 1st two house of the dead games when we see it at an arcade anywhere.

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