Unreal Tournament 3 v1.3 Patch Released

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  • Spawndemon
    Member
    • Oct 2005
    • 6015

    #1

    Unreal Tournament 3 v1.3 Patch Released

    Epic Games has released the third patch for Unreal Tournament 3 today. Here is a part of the change log for this version:
    This is the third patch for Unreal Tournament 3. It can be applied against English, French, German, Italian, Spanish and Direct2Drive versions of UT3. Please provide any and all feedback on this patch at:

    http://utforums.epicgames.com/forumdisplay.php?f=21

    Gameplay:
    - Fixed overlay mesh showing up on hidden sniper rifle when un-zoomed.
    - UTGame.bNoCustomCharacters is now globalconfig.
    - Now hear own auto-taunts.
    - Fix for Liandri bots riding high in vehicles.
    - Fixed mutators disappearing between matches.
    - Fixed up PC DLC screenshots and player counts.
    - Vipers can no longer be driven around underwater if entered while underwater - they pop up out of the water, even if deep in it.
    - Fixed announcements not playing properly in WAR-MarketDistrict during the campaign.
    - Fixed manta crouch exploit.
    - Fixed loaded RL switching away before releasing load on net clients.
    - Fixed occasionally getting stuck when getting up from ragdoll.
    - Fixed ending zoom when go into feign death.
    - Fixed giving proper stats credit for translocator telefrags.
    - Fixed giving proper suicide stat credit for certain environmental suicides.
    - Fixed Hoverboard foot placement when watching other client get on.
    - Improved the turret controls on the rail turret with analog controller.
    - Fixed friendly fire mutator showing up as option for Duel.
    - Fixed bug where second enforcer wouldn't show up if picked up while switching to enforcer.
    - Fixed shock/instagib beams which were grabbed from emitter pool sometimes incorrectly having DPG_Foreground set.
    - Fixed "missing required file for demo playback" error message.
    - Fixed redeemer explosion on client when shot down.
    - Fixed big head mutator head scaling popping out at distance.
    - End the match right away in duel if a player leaves.
    - Fixed not getting kismet node destroyed event when node captured by orb.
    - Fixed effect showing up for disabled weapon lockers.
    - Don't modify power core damage caused by kismet.
    - Fixed scavenger legs disappearing in kill volumes.
    - Deployables can no longer be deployed onto hover/flying vehicles.
    - Fixed Hoverboard script warnings and possible crash if hoverboard fails to spawn.
    - Fixed impact hammer impact camera shake for low gore clients.


    To check out the full change log for this release be sure to visit here.
  • Hellsent 2.0
    Member
    • Jul 2007
    • 2137

    #2
    Re: Unreal Tournament 3 v1.3 Patch Released

    Im downloading it now. But do i have to have the other patches before? Or can i go staright from no patch to 1.3?

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    • Spawndemon
      Member
      • Oct 2005
      • 6015

      #3
      Re: Unreal Tournament 3 v1.3 Patch Released

      Originally posted by Hellsent
      Im downloading it now. But do i have to have the other patches before? Or can i go staright from no patch to 1.3?
      I'm pretty sure you can just go straight to patch 3 and be fine.

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