MP Aosta Valley Map Released

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  • Spawndemon
    Member
    • Oct 2005
    • 6015

    #1

    MP Aosta Valley Map Released

    Community member Daevius has released his very first COD4 map today. Here's what he had to say:
    It's an Italian village located on a hill. The height differences between buildings from one side of the map to the other is almost 2 buildings in height. The buildings are very close to each other, giving you some nice close combat with quick movements. I tried to make things as pretty as possible, and add loads of rubbish and decoration.

    All gametypes are included: FFA, TDM, DOM, CTF, HQ, SD, SAB. The thing that misses is a helicopter, but I will include that in the next version (could not get it to work). The map also has underground tunnels, and an underground chamber...oh how secret!

    Download - Aosta Valley

    <a href="http://images.totalgamingnetwork.com/images/mp_aosta_valley2_small.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_mp_aosta_valley2_small.jpg" alt="" border="0" /></a> <a href="http://images.totalgamingnetwork.com/images/mp_aosta_valley4_small.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_mp_aosta_valley4_small.jpg" alt="" border="0" /></a> <a href="http://images.totalgamingnetwork.com/images/mp_aosta_valley_small.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_mp_aosta_valley_small.jpg" alt="" border="0" /></a>

    As always, be sure to post your feedback and server info if you plan to run the map. To check out the original release thread, visit here.
  • Spawndemon
    Member
    • Oct 2005
    • 6015

    #2
    Re: MP Aosta Valley Map Released

    v1.1 now released:

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    • Spawndemon
      Member
      • Oct 2005
      • 6015

      #3
      Re: MP Aosta Valley Map Released

      v3.0 is now released:



      v3
      - Expanded HQ radius by about 30%
      - Made CTF and CTFB flags to work
      - Fixed a misplaced wall
      - Fixed the bug where players had a red brush infront and their bodies
      were big 'FX's.

      v2
      - HQ gamemode now works
      - Fixed roof bug 1 (the look through roof from inside)
      - Fixed roof bug 2 (the blocking thing on the roof)
      - Added a vision file for extra effect
      - Cleaned the .csv file (resolve bugs that appear when using certain mods)
      - Made windows and doors be easier to go through...added diagonal
      player_clips for the sides, so you don't stuck behind the frame
      - Resharpen the loadscreen
      - Done some minor tweaks to the roofs

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