Valve has posted up a new blog update today going in-depth on the Team Fortress 2 environments. Take a look:
To read the rest of this new blog update be sure to visit here.
One of the things we're looking at for the next update is the creation of a new type of environment for our levels to be built in. We're pretty happy with the way our environments have turned out so far, but as we create more and more maps with these achievement packs, we want our level designers to have more to work with in terms of giving their settings a unique look.
The challenging part of this type of design process is in finding types of terrain and structures that provide an understandable, interesting set of visuals and at the same time staying within the constraints of what we want to do with gameplay. In addition to this, we want to be able to stay within the strengths of the engine that TF is built around.
The challenging part of this type of design process is in finding types of terrain and structures that provide an understandable, interesting set of visuals and at the same time staying within the constraints of what we want to do with gameplay. In addition to this, we want to be able to stay within the strengths of the engine that TF is built around.
<a href="http://images.totalgamingnetwork.com/images/environment1.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_environment1.jpg" alt="" border="0" /></a> <a href="http://images.totalgamingnetwork.com/images/environment2.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_environment2.jpg" alt="" border="0" /></a>
To read the rest of this new blog update be sure to visit here.
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