The folks over at Play.tm have posted up a new interview today with Treyarch's Rich Farrelly and Noah Heller. Check it out below:
To check out the rest of this brand new interview be sure to visit here.
Is the Pacific the only backdrop to the action?
Theatres. There's a Pacific theatre, but we also have a European theatre too. In the European theatre you'll play as the Soviet army. In World at War you'll spend part of the time in the shoes of a Russian soldier. A lot of the action will take place in Germany... and eventually Berlin.
Are you worried about revisiting the European theatre?
The team are trying to focus on portraying the war in a different way to games before it. This is just not the same as past Call of Duty titles. Nothing is sanitised; this is a more intense experience. It'll be pretty gritty and intense when you're riding with the Russian army against the Germans. But we've plenty of action beyond Europe too. In the Pacific, we've been working on the AI for the Imperial Japanese army. Some of the tactics they used were pretty 'up close and personal' at times, and there was no way we could not portray that intensity. These guys had a very different culture. Death in battle was honour for them, and they didn't expect to come out of their fight alive.
Unlike the Germans who, when surrounded, would surrender then hope to be put in a prison camp and eventually return to their farms, the Japanese army would come at you. They would feign death; the marines couldn't even count on bodies being really dead. They had to put holes in these guys. When surrendering they would come with grenades. There's the 'banzai' charge, with family swords of course. These tactics make for a more gritty, brutal kind of game which we're not shying away from.
Theatres. There's a Pacific theatre, but we also have a European theatre too. In the European theatre you'll play as the Soviet army. In World at War you'll spend part of the time in the shoes of a Russian soldier. A lot of the action will take place in Germany... and eventually Berlin.
Are you worried about revisiting the European theatre?
The team are trying to focus on portraying the war in a different way to games before it. This is just not the same as past Call of Duty titles. Nothing is sanitised; this is a more intense experience. It'll be pretty gritty and intense when you're riding with the Russian army against the Germans. But we've plenty of action beyond Europe too. In the Pacific, we've been working on the AI for the Imperial Japanese army. Some of the tactics they used were pretty 'up close and personal' at times, and there was no way we could not portray that intensity. These guys had a very different culture. Death in battle was honour for them, and they didn't expect to come out of their fight alive.
Unlike the Germans who, when surrounded, would surrender then hope to be put in a prison camp and eventually return to their farms, the Japanese army would come at you. They would feign death; the marines couldn't even count on bodies being really dead. They had to put holes in these guys. When surrendering they would come with grenades. There's the 'banzai' charge, with family swords of course. These tactics make for a more gritty, brutal kind of game which we're not shying away from.
To check out the rest of this brand new interview be sure to visit here.
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