Diablo III Interview

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  • Spawndemon
    Member
    • Oct 2005
    • 6015

    #1

    Diablo III Interview

    IGN recently posted up a new interview with Diablo III's lead world designer Leonard Boyarsky. Take a look:
    IGN: In terms of drawing people into the game, you've introduced voices for the player characters. What was the process behind that decision? On one hand, with a player character that doesn't talk, you embody that role, whereas there's a danger that the player is distanced from a character with a defined personality.

    Leonard Boyarsky: We went back and forth a lot on that. First we wanted to do it, then we didn't want to do it, then we wanted to do it. The reason we decided we wanted to do it was because it really enables us to have your player drive the action more.

    IGN: How much choice do you have as a player to shape your character's persona? Dialogue trees or anything like that?

    Leonard Boyarsky: There won't be any dialogue trees per se, but we're working on ways of your player affecting things. That's all I'll really say about that right now. We do want your player to feel like he's driving the story, and we looked at it more like a character that you can watch develop and identify with, as if, a bit more like a book you're reading or a movie you're watching, you know, a character you can identify with and be fired up to be that character, be excited to be that character. And it remains to be seen whether people get behind that or not. It is a risk…

    To check out the rest of this new interview, click here.
  • Kotae

    #2
    Re: Diablo III Interview

    It is kind of odd to hear voices being put to player characters now (although they did say snippets during the second game), but there was no player-npc interaction. Hearing the barbarian stop Deckard Cain mid-sentence was glorious in the trailer though.

    It is risky changing that after two games, but I think it'll work out fine, especially for something like Diablo.

    Comment

    • Namakan
      Senior Member
      • May 2007
      • 2893

      #3
      Re: Diablo III Interview

      I shall ponder this.

      Comment

      • Hawkers
        beep beep'm beep beep yeh
        • May 2007
        • 7131

        #4
        Re: Diablo III Interview

        Its Diablo... its made of win anyway :awes

        Comment

        • Kotae

          #5
          Re: Diablo III Interview

          Originally posted by Hawkers
          Its Diablo... its made of win anyway :awes

          Except for the bright colors, jeez, don't you know it ruins the game.

          I think they could do anything with this Diablo and I'd still play it, as long as it was, you know.. playable. I've invested way too much time in the second one recently.

          Comment

          • Hawkers
            beep beep'm beep beep yeh
            • May 2007
            • 7131

            #6
            Re: Diablo III Interview

            Originally posted by Kotae
            I've invested way too much time in the second one recently.
            Yeah i reinstalled my DII straight after hearing about DIII.
            Julien my Barbarian loves large axes and hard leather.

            Comment

            • Kotae

              #7
              Re: Diablo III Interview

              Originally posted by Hawkers
              Yeah i reinstalled my DII straight after hearing about DIII.
              Julien my Barbarian loves large axes and hard leather.
              Same here, it took me a while to find my LoD key though.

              And my assassin likes skulls on her head and loinclothes, apparently.

              Comment

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