The team at Fortress-Forever, the Half-Life 2 modification that most closely resembles the golden era of Team Fortress Classic gameplay, just posted a new interview for the world to see.
The developers answer a handful of community submitted questions and provide a little insight on what the team is currently up to.
The developers answer a handful of community submitted questions and provide a little insight on what the team is currently up to.
Question by Nuk3m: Will there be a release of more classic maps, like rock2, schtop, coming in 2.2?
Answer by Circuitous: Yes, many are in the making and will be released in subsequent patches.
Question by Drain Bamaged: How's the conversion to the Orange Box Engine going, what features are you going to use from it, besides motion blur?
Answer by trepid_jon: Nothing has been done to the Orange Box version of FF since we finished the initial conversion and made the dev journal, but I think the main feature we'll use is its particle system. Trails, impacts, events, maps, and so forth should receive quite a few visual improvements in terms of particle effects. It will be nice having Steam avatars in the scoreboard as well, but maybe we can integrate those avatars into other areas of FF, like the chat menu, "physically" in the world, during gameplay moments, and/or whatever else we can think of. We also think vgui videos can be utilized well in FF, allowing us to put videos in lots of menu places. More robust map overviews, for instance, as well as interesting concepts like like little picture-in-picture video hints, tutorials, and commentary.
You can read the full interview over at the Fortress Forever forums or you can submit your own questions here.
Answer by Circuitous: Yes, many are in the making and will be released in subsequent patches.
Question by Drain Bamaged: How's the conversion to the Orange Box Engine going, what features are you going to use from it, besides motion blur?
Answer by trepid_jon: Nothing has been done to the Orange Box version of FF since we finished the initial conversion and made the dev journal, but I think the main feature we'll use is its particle system. Trails, impacts, events, maps, and so forth should receive quite a few visual improvements in terms of particle effects. It will be nice having Steam avatars in the scoreboard as well, but maybe we can integrate those avatars into other areas of FF, like the chat menu, "physically" in the world, during gameplay moments, and/or whatever else we can think of. We also think vgui videos can be utilized well in FF, allowing us to put videos in lots of menu places. More robust map overviews, for instance, as well as interesting concepts like like little picture-in-picture video hints, tutorials, and commentary.