The guys over at PC Games Hardware had the chance to interview Cesar Stastny, PC Lead on Call of Duty: World at War. Take a look:
To check out the rest of this brand new interview be sure to visit here.
PCGH: Call of Duty 4 was developed cross platform and there were no major differences between the console and the PC version as far as visuals and other technical aspects is concerned. Will this be the case for Call of Duty: World at War too? If yes, what are the advantages of a cross platform development? If no, how do you optimize your technology for the different platforms?
Cesar Stastny: The only difference between consoles (Xbox360/PS3) and PC will be if a player has a machine that is less powerful than actual consoles. In this case, you may dial back some visuals to compensate. If you are running on a modern multicore CPU and Nvidia 8800 video card you will get the same look and gameplay experience with the same or better frame rate and equivalent or higher video resolutions (1680x1050 or even 1920x1080).
The big advantage of cross platform development is the guarantee that the PC gamer can play the same game on the same date as the consoles - this is not a classic port which usually ships later and from a different studio than the original developer. Treyarch has a lot of experience in cross platform development. We were one of the first studios to ship on all major consoles (Spiderman 1 and 2) and we have been doing this consistently for the past 5 years, shipping all of our games on all consoles on the same date.
Cesar Stastny: The only difference between consoles (Xbox360/PS3) and PC will be if a player has a machine that is less powerful than actual consoles. In this case, you may dial back some visuals to compensate. If you are running on a modern multicore CPU and Nvidia 8800 video card you will get the same look and gameplay experience with the same or better frame rate and equivalent or higher video resolutions (1680x1050 or even 1920x1080).
The big advantage of cross platform development is the guarantee that the PC gamer can play the same game on the same date as the consoles - this is not a classic port which usually ships later and from a different studio than the original developer. Treyarch has a lot of experience in cross platform development. We were one of the first studios to ship on all major consoles (Spiderman 1 and 2) and we have been doing this consistently for the past 5 years, shipping all of our games on all consoles on the same date.
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To check out the rest of this brand new interview be sure to visit here.
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