Soon the 2.500 patch will be here! Below is a list of the so far released update notes.
v2.500
Online
- Fixed multiple network related crash bugs and connection issues.
- -port (port #) command line extension. With this command you can specify the port CoH uses to connect. This is especially helpful for players on the same LAN.
Fixes
- Grass will no longer render if the option to disable it is checked in options.
- Streamlined the voice configuration options to 32, 64 and 128 voices.
- Allied Airborne “Strafing Run” will no longer deceptively fire to one side.
- Planes will no longer path along the ground killing infantry/units.
- All mine and Goliath Drop abilities can now be used on bridges.
- All mine and Goliath Drop abilities now use a ghost preview opposed to circular UI element prior to ability placement.
- Knights Cross Golders will now retain veterancy bonuses after reinforcing.
- Commonwealth Emplacements captured by other armies will no longer obtain veterancy.
- Fixed corrupted Fuel and Munitions resource rates when a British Captain with max veterancy moves from one territory to another.
- Vickers Nests will no longer leave behind a 'no fire' zone when destroyed while a unit is in it's line of fire.
Gameplay
- Anti-Tank Class weapons (specifically the 37mm Pak 35, 50mm pak 38, 75mm pak 40, 17 pounder, m1 57mm atg) are now in general 5% less accurate against infantry in all scenarios, and 15% less accurate against “Sniper”, “Elite” or “Soldier” (Commonwealth Infantry, Panzer Grenadiers) type infantry that are moving.
- Allied Sherman Calliope Barrage ability recharge time reductions from each veterancy level reduced from 10 seconds to 5 seconds, for a total of 75second recharge at the third level of veterancy.
- Panzer Elite Marder III when using “Site Main Gun” ability has had its 35% penetration bonus returned.
- Allied Rangers and Airborne “Fire-Up” Ability now has a minor 5 Munitions cost associated with it.
- Allied Airborne “Strafing Run” ability cost has increased from 150 Munitions to 175 Munitions.
- Panzer Elite Kettenkrad Camouflage ability now reduces both Sight Radius and Camouflage Detection radius by 30%.
- Infantry Anti-Tank Class weapons (specifically Bazookas, Panzerschrecks, Recoilless Rifles) previously had a flat 50% damage reduction vs. Axis targets upgraded with Armored Skirts, this has been changed over to a 25% damage reduction and 25% penetration reduction. This amount is relative to what the weapon was doing prior to the target having skirts.
- Commonwealth PIAT Infantry Anti-Tank weapons will have a 25% damage reduction vs. Axis Armored Skirts.
- Commonwealth Tetrarch Main Gun area-of-effect radius slightly reduced, slightly reducing effectiveness vs. infantry targets.
- Commonwealth Tetrarch Littlejohn Adapter will now increase penetration rates vs. all Armor by an additional 20%.
- Allied Sherman and M3 Halftracks will now benefit from Vehicle Cover.
- Allied M10 Tank Destroyer Sight Radius reverted back to standard.
- Axis Nebelwerfer Burning Ground damage will now do no damage to heavy armor and reduced damage to light armor.
- Axis Nebelwerfer Burning Ground damage will no longer be able to kill heavy armor or light armor.
- Axis Stormtrooper Suppression Recovery now matches that of a Grenadier squad, previously they had recovered from suppression roughly 4-5x slower.
- Commonwealth Sherman Firefly Tank Commander upgrade cost increased from 10 Munitions to 30 munitions.
- Commonwealth Button Down Enemy Vehicle behavior reverted.
- Axis Vehicles (specifically the Motorcylce, Halftrack, and Sdkfz 234 Armored Car) get increasingly more difficult for enemy weapons to hit while they are moving at each level of veterancy. These bonuses are on-top of their existing veterancy bonuses. At third level veterancy these bonuses will stack to a -42.2% chance to hit these vehicles while they are moving.
- Axis Sdkfz 234 Armored Car first level veterancy bonus changed from a -15% received enemy accuracy bonus to a -15% received damage bonus.
Maps
- Villers Bocage - Fixed the territory painting to what it should have been.
- Road to Montherme - Replaced the wreck near bridge with one that cannot be salvaged.
- Road to Montherme - Changed the centre buildings so they are more balanced.
- Road to Montherme - Improved Vehicle pathing.
Hopeully this patch will be out soon and perhaps an expansion announcement with it?
Online
- Fixed multiple network related crash bugs and connection issues.
- -port (port #) command line extension. With this command you can specify the port CoH uses to connect. This is especially helpful for players on the same LAN.
Fixes
- Grass will no longer render if the option to disable it is checked in options.
- Streamlined the voice configuration options to 32, 64 and 128 voices.
- Allied Airborne “Strafing Run” will no longer deceptively fire to one side.
- Planes will no longer path along the ground killing infantry/units.
- All mine and Goliath Drop abilities can now be used on bridges.
- All mine and Goliath Drop abilities now use a ghost preview opposed to circular UI element prior to ability placement.
- Knights Cross Golders will now retain veterancy bonuses after reinforcing.
- Commonwealth Emplacements captured by other armies will no longer obtain veterancy.
- Fixed corrupted Fuel and Munitions resource rates when a British Captain with max veterancy moves from one territory to another.
- Vickers Nests will no longer leave behind a 'no fire' zone when destroyed while a unit is in it's line of fire.
Gameplay
- Anti-Tank Class weapons (specifically the 37mm Pak 35, 50mm pak 38, 75mm pak 40, 17 pounder, m1 57mm atg) are now in general 5% less accurate against infantry in all scenarios, and 15% less accurate against “Sniper”, “Elite” or “Soldier” (Commonwealth Infantry, Panzer Grenadiers) type infantry that are moving.
- Allied Sherman Calliope Barrage ability recharge time reductions from each veterancy level reduced from 10 seconds to 5 seconds, for a total of 75second recharge at the third level of veterancy.
- Panzer Elite Marder III when using “Site Main Gun” ability has had its 35% penetration bonus returned.
- Allied Rangers and Airborne “Fire-Up” Ability now has a minor 5 Munitions cost associated with it.
- Allied Airborne “Strafing Run” ability cost has increased from 150 Munitions to 175 Munitions.
- Panzer Elite Kettenkrad Camouflage ability now reduces both Sight Radius and Camouflage Detection radius by 30%.
- Infantry Anti-Tank Class weapons (specifically Bazookas, Panzerschrecks, Recoilless Rifles) previously had a flat 50% damage reduction vs. Axis targets upgraded with Armored Skirts, this has been changed over to a 25% damage reduction and 25% penetration reduction. This amount is relative to what the weapon was doing prior to the target having skirts.
- Commonwealth PIAT Infantry Anti-Tank weapons will have a 25% damage reduction vs. Axis Armored Skirts.
- Commonwealth Tetrarch Main Gun area-of-effect radius slightly reduced, slightly reducing effectiveness vs. infantry targets.
- Commonwealth Tetrarch Littlejohn Adapter will now increase penetration rates vs. all Armor by an additional 20%.
- Allied Sherman and M3 Halftracks will now benefit from Vehicle Cover.
- Allied M10 Tank Destroyer Sight Radius reverted back to standard.
- Axis Nebelwerfer Burning Ground damage will now do no damage to heavy armor and reduced damage to light armor.
- Axis Nebelwerfer Burning Ground damage will no longer be able to kill heavy armor or light armor.
- Axis Stormtrooper Suppression Recovery now matches that of a Grenadier squad, previously they had recovered from suppression roughly 4-5x slower.
- Commonwealth Sherman Firefly Tank Commander upgrade cost increased from 10 Munitions to 30 munitions.
- Commonwealth Button Down Enemy Vehicle behavior reverted.
- Axis Vehicles (specifically the Motorcylce, Halftrack, and Sdkfz 234 Armored Car) get increasingly more difficult for enemy weapons to hit while they are moving at each level of veterancy. These bonuses are on-top of their existing veterancy bonuses. At third level veterancy these bonuses will stack to a -42.2% chance to hit these vehicles while they are moving.
- Axis Sdkfz 234 Armored Car first level veterancy bonus changed from a -15% received enemy accuracy bonus to a -15% received damage bonus.
Maps
- Villers Bocage - Fixed the territory painting to what it should have been.
- Road to Montherme - Replaced the wreck near bridge with one that cannot be salvaged.
- Road to Montherme - Changed the centre buildings so they are more balanced.
- Road to Montherme - Improved Vehicle pathing.
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