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A Heavy Response To A Heavy Problem

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  • A Heavy Response To A Heavy Problem

    After being inundated with emails asking questions regarding the upcoming Heavy class update, Valve has posted a response on the Team Fortress blog:
    Well, we were expecting some response to A Heavy Problem, but we severely underestimated just how much interest everyone had in contributing. If you're one of the many folks who emailed us proposals and haven't received a response, please accept our apologies, because there's just too many for us to reply to all of them. From the large amount of feedback and forum activity, it's clear that many of you found this interesting, so we'll definitely be posting more design goals. For those of you still thinking about it, here are some more tools to use in evaluating ideas:

    • Does it affect the main weaknesses of the class? What could opponents do against an entire team of this class armed with your idea? Class balance is more a function of the weaknesses of each class than their strengths. Weaknesses provide population control, where the value of a counter class rises as a class's population rises. i.e. Snipers become more valuable the more Heavies there are on the enemy team. As a result, we're very wary of reducing a class's weaknesses.

    To read the full response from Robin Walker, visit the TF2 blog here.

  • #2
    Re: A Heavy Response To A Heavy Problem

    O that sounds good

    Comment


    • #3
      Re: A Heavy Response To A Heavy Problem

      Sniper Seeking Cannon, sorted.

      Comment


      • #4
        Re: A Heavy Response To A Heavy Problem

        yup, thermonuclear warhead launcher

        I can see it now, waddle to the top of C on gravel and rain radioactive death on everyone

        especially snipers

        Comment


        • #5
          Re: A Heavy Response To A Heavy Problem

          ^^ lol

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          • #6
            Re: A Heavy Response To A Heavy Problem

            i think the heavy was just fine at the moment i think the spy needed it s update first

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            • #7
              Re: A Heavy Response To A Heavy Problem

              Not enough Heavies out there, this update should fix it.

              Comment


              • #8
                Re: A Heavy Response To A Heavy Problem

                There aren't enough Heavies, because everyones a damn Pyro
                Unless it was sarcasm...

                Comment


                • #9
                  Re: A Heavy Response To A Heavy Problem

                  Well, a semi-auto cannon would be out of the question then, as the heavy would then move from a close range class to more of a med-long ranger. So whatever it is, it will keep the heavy as primarily short range deterrent.

                  This makes the idea of giving him an M60 style LMG more plausible.....

                  Hm, then again the pyro is short range and it got the flare gun, which though certainly not on the level of a rifle, is quite useful for med-long range in the right hands (like mine ), so perhaps the shotgun will be replaced with a more long range weapon.

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                  • #10
                    Re: A Heavy Response To A Heavy Problem

                    tbh I liked the bofors idea

                    a sort of short-medium range flak cannon, low rate of fire but the shells explode sort of like a rocket and can hurt multiple enemies, would be awesome

                    Comment

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