Point of Existence 2 Mod Update #125

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  • Spawndemon
    Member
    • Oct 2005
    • 6015

    #1

    Point of Existence 2 Mod Update #125

    The Point of Existence 2 mod team is back today to showcase their newest update, which includes a new map. Take a look:
    Welcome to another PoE2 news update. We are happy to announce that we are in Release Client testing for our next version of PoE2. Stay tuned to our news page for more info on when we will be releasing along with showcasing more of the things you can expect in PoE2 2.5.

    First off to show today is a new map named Kharkiv by Greasy Mullet. This is an urban map that features the US Military taking on the Ukraine defenders in the city, which will primarily be about infantry tactics. The map got a nice lightmap polish by Jilted when he did the lighting in 3Dmax. This map will ship with AI straight out of the box so you single player/coop fans will be able to enjoy it.

    <a href="http://images.totalgamingnetwork.com/images/kharkiv1.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_kharkiv1.jpg" alt="" border="0" /></a> <a href="http://images.totalgamingnetwork.com/images/kharkiv2.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_kharkiv2.jpg" alt="" border="0" /></a> <a href="http://images.totalgamingnetwork.com/images/kharkiv3.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_kharkiv3.jpg" alt="" border="0" /></a>
    Speaking of Single Player, in our current public release we have 16 maps with single player. Dorayacoop and Cold Fussion have been hard at work on our coming patch, we will have 7 more maps getting single player updates, 2 of which are brand new maps. The older maps getting updates include Olesko Keep, Pripyat, Op Sabre, Lutsk, and Guardian whilst the new maps shipping with Single Player are Matador and Kharkiv.

    Dr. Destructo has been hard at work blowing things up and making more destructible environments for us to use. In our next news, we will be showing off more of Dr. Destructo’s new map and all the explosive things he has made for us. Here is a sneak peak for the moment!

    <a href="http://images.totalgamingnetwork.com/images/house_04.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_house_04.jpg" alt="" border="0" /></a>

    To read the rest of this brand new update be sure to visit here.
  • kysterama

    #2
    Re: Point of Existence 2 Mod Update #125

    Looks fantastic, Greasy Mullet is a mapping god!

    Comment

    • Augustus
      Member
      • Jul 2007
      • 254

      #3
      Re: Point of Existence 2 Mod Update #125

      They parked on the wrong side of the road!

      Comment

      • RW-RogueWolf

        #4
        Re: Point of Existence 2 Mod Update #125

        Originally posted by Augustus
        They parked on the wrong side of the road!
        They parked on the the right side of the road, the UK side :yay:

        But everyone seems to own the same car lol

        Looks sweet tho!

        Comment

        • Augustus
          Member
          • Jul 2007
          • 254

          #5
          Re: Point of Existence 2 Mod Update #125

          Originally posted by BloodHound
          They parked on the the right side of the road, the UK side :yay:

          But everyone seems to own the same car lol

          Looks sweet tho!

          I'm Australian, its the same here too, but the map is Ukraine, and looke at the side of the car the steering wheels are on!

          Comment

          • FPS[SONIC]
            Member
            • Oct 2006
            • 2106

            #6
            Re: Point of Existence 2 Mod Update #125

            lol, just lol. This looks like a nice update except for the parking problem...

            Comment

            • imported_Rhino
              Member
              • Dec 2006
              • 1341

              #7
              Re: Point of Existence 2 Mod Update #125

              nice update guys.

              a few crits thou, the new dest building's rubble looks more like the texture belongs on a beach of pebbles rather than a pile of rubble and the breeze blocks in it aint the same colour of the wall and look a little too intact IMO. I'm also not a huge fan of the COD4 method of broken walls with just inact brics with just some missing, for the most part it would just brake on a cement joins but the bricks would also crack at points too. Thou I can understand its easier to model and saves polys. I do like the snapped wood thou :)

              map is looking really nice, thou in the 3rd shot I would have a the ramp going up always on the same level but at the moment its higher on the sides than in the centre in kinda a U shape.

              anyways keep it up :)

              Comment

              • Polka
                Shitlord
                • Jul 2007
                • 2388

                #8
                Re: Point of Existence 2 Mod Update #125

                Yet another awesome PoE map

                Comment

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