Experience WW2 Mod Update #28

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  • Spawndemon
    Member
    • Oct 2005
    • 6015

    #1

    Experience WW2 Mod Update #28

    After a bit of silence, the Experience WW2 mod team is back today with their latest update to showcase. Check it out:
    Today after some time of not posting any works in progress screenshots or news of forward progress, we're pleased to release this latest large sized general overview of various works in progress presentation to our fans. As a side note, in the near future the XWW2 team will be bringing you more screens and more news in the coming weeks (not months) ahead.. First off we have news of a new member to our team, The XWW2 team formally welcomes LHumphries to the XWW2 Mod team as our 2D concept Artist!

    If you've been a regular visitor to our forums you'll have already seen and known of some news we've already leaked out that some of you may or may not know. So for the first bit of news, the team has overall decided to go with the removal of the historically correct German Swastika's from our content. It was decided that because there are many places in the world which still today forbid even the general use of the swastika (yes even in game content) we felt it would be in the best interest of our fans to remove the symbol. Here in the screens below you can see our new version of the German symbol.

    Next up is our new JU-87B2 Stuka in game modeled by Abyx with contribution modeling by Sjusta Snake and DemonDelta. Cockpit 1p modeling by Uberduber. Unwrap by Abyx and DemonDelta with skinning done by DemonDelta. Export and code by mschoeldgen.

    <a href="http://images.totalgamingnetwork.com/images/stuka%20overflies%20fort.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_stuka%20overflies%20fort.jpg" alt="" border="0" /></a> <a href="http://images.totalgamingnetwork.com/images/japanese_troops_ingame2.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_japanese_troops_ingame2.jpg" alt="" border="0" /></a> <a href="http://images.totalgamingnetwork.com/images/blitz_grey_ingame1.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_blitz_grey_ingame1.jpg" alt="" border="0" /></a>
    <a href="http://images.totalgamingnetwork.com/images/AEC_ingame_brit1.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_AEC_ingame_brit1.jpg" alt="" border="0" /></a> <a href="http://images.totalgamingnetwork.com/images/vickers_ingame.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_vickers_ingame.jpg" alt="" border="0" /></a> <a href="http://images.totalgamingnetwork.com/images/craneA.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_craneA.jpg" alt="" border="0" /></a>

    There are a ton of more screenshots as well as info released in this update so be sure to check it all out right here.
  • [GCA]Tim270

    #2
    Re: Experience WW2 Mod Update #28

    Can i ask what mat setup in max you used for the MG34 render? i really like it.

    Comment

    • kysterama

      #3
      Re: Experience WW2 Mod Update #28

      Looking good guys! Little Japanese guy is the picture of pure manliness! lol
      To answer Sir Tasty, there is no Max material setup for bf2 bundledmeshes as such. It's all hand painted in photoshop. Nice texture :) :salute:

      Comment

      • [GCA]Tim270

        #4
        Re: Experience WW2 Mod Update #28

        I mean this render

        [media]http://www.xww2.com/julynews/MG34ClayRender.jpg[/media]


        Looks like catrom filter but i would like to know the rest of the settings :p

        Comment

        • kiff

          #5
          Re: Experience WW2 Mod Update #28

          you guys better fix the fog color and the low detail type in that first pic before rhino has a coronary

          Comment

          • DemonDelta

            #6
            Re: Experience WW2 Mod Update #28

            Originally posted by kiff
            you guys better fix the fog color and the low detail type in that first pic before rhino has a coronary
            That's our test map and by the way.. why would we care what rhino thinks? He has nothing to do with the XWW2 team whatsoever.

            Comment

            • Spawndemon
              Member
              • Oct 2005
              • 6015

              #7
              Re: Experience WW2 Mod Update #28

              Originally posted by DemonDelta
              That's our test map and by the way.. why would we care what rhino thinks? He has nothing to do with the XWW2 team whatsoever.
              Calm down Delta, he meant it as a joke.

              Comment

              • kiff

                #8
                Re: Experience WW2 Mod Update #28

                ^^ indeed :)

                Comment

                • DemonDelta

                  #9
                  Re: Experience WW2 Mod Update #28

                  Originally posted by [MyIS]Spawndemon
                  Calm down Delta, he meant it as a joke.
                  :laugh: You guys really crack me up.. :nod:

                  Comment

                  • Catbox

                    #10
                    Re: Experience WW2 Mod Update #28

                    Originally posted by kiff
                    you guys better fix the fog color and the low detail type in that first pic before rhino has a coronary
                    that cracked me up... lol...
                    looking forward to playing this mod...

                    Comment

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