The EA Sports label president continues to believe that the PC market for authentic simulation sports games has "declined radically." He fully explains his position. Check it out:
You can read the rest of Moore's statement at Gamedaily.
In early April EA Sports label head Peter Moore confirmed that EA would not release Madden NFL 09 for the PC because of "very serious business challenges." In a follow-up interview with GameDaily BIZ, he then acknowledged, "I know I pissed off a lot of people." Now in his latest official blog entry, Moore has decided once again to revisit the issue to explain his stance on PC gaming as clearly as possible.
Here are what he sees as the "core issues that continue to be up for (very spirited) debate."
- The PC as a platform for authentic, fully-licensed, simulation sports games has declined radically in the past three years as the next generation consoles, with their high definition graphics and 5.1 sound capabilities have attracted millions of consumers to eschew the "lean in" PC sports gaming experience for the "lean back" full room console experience.
- The business model for PC games is evolving from packaged goods to a download model. The on-line experience is paramount, and hundreds of companies in this space are experimenting with direct-to-consumer revenue models, incorporating premium downloadable content, sponsored downloads, micro-transactions, subscriptions and massive tournament play. Read More...
Here are what he sees as the "core issues that continue to be up for (very spirited) debate."
- The PC as a platform for authentic, fully-licensed, simulation sports games has declined radically in the past three years as the next generation consoles, with their high definition graphics and 5.1 sound capabilities have attracted millions of consumers to eschew the "lean in" PC sports gaming experience for the "lean back" full room console experience.
- The business model for PC games is evolving from packaged goods to a download model. The on-line experience is paramount, and hundreds of companies in this space are experimenting with direct-to-consumer revenue models, incorporating premium downloadable content, sponsored downloads, micro-transactions, subscriptions and massive tournament play. Read More...
You can read the rest of Moore's statement at Gamedaily.
Comment