Team Fortress 2 Update Released - 7/1/08

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  • Spawndemon
    Member
    • Oct 2005
    • 6015

    #1

    Team Fortress 2 Update Released - 7/1/08

    Valve has released a new update today for Team Fortress 2. Take a look:
    Team Fortress 2
    • Fixed backburner's flame critical hits not being recalculated after collision. This meant that it would check if the target was looking away once and after that the flame could score a critical hit again even if the orientation changed
    • Added back some damage falloff to the Pyro's flamethrower. Not nearly as extreme as it was before the Pyro class pack
    • Fixed bug that caused Demomen to take a small amount of extra damage from their own grenades and fly farther using them
    • Fixed spy getting stuck in players after removing his disguise
    • Fixed spy stabbing and being able to go invisible instantly
    • Fixed spy disguised as enemy medic being able to spam voice commands
    • Fixed buffed health not decaying properly after being healed by a dispenser
    • Selectable menus can now be operated with number keys even if they are not bound to slot1, slot2, etc.
    • Removed the remaining speed adjustments for carrying intelligence (a couple of game modes still reduced your maxspeed)
    • Fixed a buildable item placement bug where the object would not rotate after the user tried to place in an invalid location

    The updates will be applied automatically when your Steam client is restarted.
  • Mo0by
    gone somewhere
    • Jul 2006
    • 3854

    #2
    Re: Team Fortress 2 Update Released - 7/1/08

    I was just playing...they diddn't seem to fix spy hit detection though ¬_¬

    Comment

    • MrChris_CJ
      Mudkips
      • Jul 2005
      • 2610

      #3
      Re: Team Fortress 2 Update Released - 7/1/08

      a good update but I have to agree with Mooby, the spy reg seems to have gotten worse, used to be a lot better I swear, so much so that when Goldrush was released me and Crudshifter were crying with joy as we cut through groups of people

      Comment

      • Hawkers
        beep beep'm beep beep yeh
        • May 2007
        • 7131

        #4
        Re: Team Fortress 2 Update Released - 7/1/08

        Added back some damage falloff to the Pyro's flamethrower. Not nearly as extreme as it was before the Pyro class pack
        What does that mean?
        The flames are shorter?

        Comment

        • signa
          CS-Nation / TGN Staff
          • Dec 2004
          • 4191

          #5
          Re: Team Fortress 2 Update Released - 7/1/08

          • fixed spy getting stuck in players after removing his disguise.
          thank god!
          "Crunch's First Officer"
          twitter: @signaprime

          Comment

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