The guys over at PALGN have posted up a new two part interview with Bad Company's Senior Producer Karl Magnus Troedsson. Take a look:
To check out the rest of this new interview, visit here.
PALGN: Do you expect to keep supporting Battlefield: Bad Company post launch with new maps?
KT: Possibly, it depends on the interest.
PALGN: How will the destructible environments affect multiplayer?
KT: The tactical destruction, as we like to call it, is a key new addition to the Battlefield experience. As players familiarise themselves with the fact that nothing on the battlefield is entirely static anymore, new ways of playing the game will become apparent. Why run around a building when I can make a hole in the wall and go through? Is a sniper hiding in a house and giving you trouble? Take out the walls and deny him the cover. There’s tons of different ways to use the destruction and I think the players are going to get very creative with it.
KT: Possibly, it depends on the interest.
PALGN: How will the destructible environments affect multiplayer?
KT: The tactical destruction, as we like to call it, is a key new addition to the Battlefield experience. As players familiarise themselves with the fact that nothing on the battlefield is entirely static anymore, new ways of playing the game will become apparent. Why run around a building when I can make a hole in the wall and go through? Is a sniper hiding in a house and giving you trouble? Take out the walls and deny him the cover. There’s tons of different ways to use the destruction and I think the players are going to get very creative with it.
To check out the rest of this new interview, visit here.
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