CVG Previews Call of Duty: World at War

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  • Spawndemon
    Member
    • Oct 2005
    • 6015

    #1

    CVG Previews Call of Duty: World at War

    The guys over at Computer And Video Games have posted up their preview of Call of Duty: World at War today. Take a look:
    Treyarch have had two years to create WAW, and Lamia is proud to say they've used it well: "We've created something that's a great deal edgier, and with that edge the whole thing feels different. WAW will feel nothing like any other WWII game you've ever played."

    And behind the optimistic waffle, he could be right - while we're used to slow-paced crawls that eventually lead to hiding in ruined houses and bunkers, with the occasional tank thrown in, the Makin Raid appears to be pulse-pounding, erratic and wildly disorienting.

    Enemies seem to come from everywhere and nowhere, sneaking through undergrowth before charging at you, or hiding in seemingly cleared areas, waiting for you to pass by.

    "We've found, thanks to the AI, that testers are naturally using the tactics soldiers worked with," interjects Noah Heller, the game's senior producer.

    "Like throwing grenades into empty bunkers just in case there's a soldier waiting to jump you at the next opportunity. It's all pretty amazing."

    To check out the rest of this brand new preview be sure to visit here.
  • imported_Whiskey
    Member
    • May 2007
    • 3325

    #2
    Re: CVG Previews Call of Duty: World at War

    Because some people never read the whole article, here's a snippet of PC MP info:

    Another help is that they're using the multiplayer from Call of Duty 4, right down to the matchmaking and the excellent levelling-up system that makes playing COD4 online so engrossing.

    [snip]

    Multiplayer-wise PC gamers will be treated to 32-player free-for-all battles (much larger than on World at War's console versions).

    That means, with the promised dedication to mappers and modders, we can expect some epic combat scenarios. Also new to the multiplayer is the cross-map squad feature.

    Rather than just letting players stick together, you can now have built-in squad benefits - we predict better accuracy will be one example - that work across the team.

    These are still a work-in-progress, but promise to reward players for sticking together through Team Deathmatch, Capture the Flag, Vehicle Deathmatch and other returning modes.

    They may also lead to some interesting clan-based scenarios, with particular load-outs leading to monumental clashes.

    Comment

    • generalandrew

      #3
      Re: CVG Previews Call of Duty: World at War

      Hmmmm, coming from EA/DICE's line, I'm pretty skeptical about series releases.... but reading about vehicle modes intrigues me greatly! I look forward to a demo.

      Comment

      • Iwantcable
        Member
        • Jul 2007
        • 2362

        #4
        Re: CVG Previews Call of Duty: World at War

        It's not Infinity Ward! :p

        I'm definitely looking forward to a [multiplayer] demo though.

        Comment

        • Kylee!
          Member
          • Apr 2007
          • 4161

          #5
          Re: CVG Previews Call of Duty: World at War

          Originally posted by generalandrew
          Hmmmm, coming from EA/DICE's line, I'm pretty skeptical about series releases.... but reading about vehicle modes intrigues me greatly! I look forward to a demo.
          LOL, its not them either!

          Treyarch dude. :hmm:

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