The guys over at Computer And Video Games have posted up their preview of Call of Duty: World at War today. Take a look:
To check out the rest of this brand new preview be sure to visit here.
Treyarch have had two years to create WAW, and Lamia is proud to say they've used it well: "We've created something that's a great deal edgier, and with that edge the whole thing feels different. WAW will feel nothing like any other WWII game you've ever played."
And behind the optimistic waffle, he could be right - while we're used to slow-paced crawls that eventually lead to hiding in ruined houses and bunkers, with the occasional tank thrown in, the Makin Raid appears to be pulse-pounding, erratic and wildly disorienting.
Enemies seem to come from everywhere and nowhere, sneaking through undergrowth before charging at you, or hiding in seemingly cleared areas, waiting for you to pass by.
"We've found, thanks to the AI, that testers are naturally using the tactics soldiers worked with," interjects Noah Heller, the game's senior producer.
"Like throwing grenades into empty bunkers just in case there's a soldier waiting to jump you at the next opportunity. It's all pretty amazing."
And behind the optimistic waffle, he could be right - while we're used to slow-paced crawls that eventually lead to hiding in ruined houses and bunkers, with the occasional tank thrown in, the Makin Raid appears to be pulse-pounding, erratic and wildly disorienting.
Enemies seem to come from everywhere and nowhere, sneaking through undergrowth before charging at you, or hiding in seemingly cleared areas, waiting for you to pass by.
"We've found, thanks to the AI, that testers are naturally using the tactics soldiers worked with," interjects Noah Heller, the game's senior producer.
"Like throwing grenades into empty bunkers just in case there's a soldier waiting to jump you at the next opportunity. It's all pretty amazing."
To check out the rest of this brand new preview be sure to visit here.
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