CS-Nation have posted up an interview with Valve's Robin Walker. Included in the 5 page interview were small snippets of information regarding future Team Fortress 2 class updates:
You can read the whole interview here.
CS-Nation: (From: FreeHugsForAll) Will there ever be more than three unlocks for each class?
Walker: We've got a bunch of work to do for the other classes without unlockables right now, but as always, we'll be listening to the community a bunch to decide where we go after that.
CS-Nation: (From: FreeHugsForAll) There's been talk about an upgradable teleporter for the Engineer. Will there actually be an upgradable teleporter that can possibly teleport multiple persons at once or recharge faster?
Walker: We've been playtesting an upgradeable teleporter, where the level affects the recharge time. It's working out well, so it's likely that you'll see something like it in the Engineer pack.
CS-Nation: Have you had your hand in any of the work that's gone into the Day of Defeat: Source update to the Orange Box? A number of new features that were added come directly from Team Fortress 2 and the Steam Community.
Walker: Some of the Day of Defeat folks worked on TF2, and it was their decision to adopt some of TF2's more general features in DoD:Source.
Walker: We've got a bunch of work to do for the other classes without unlockables right now, but as always, we'll be listening to the community a bunch to decide where we go after that.
CS-Nation: (From: FreeHugsForAll) There's been talk about an upgradable teleporter for the Engineer. Will there actually be an upgradable teleporter that can possibly teleport multiple persons at once or recharge faster?
Walker: We've been playtesting an upgradeable teleporter, where the level affects the recharge time. It's working out well, so it's likely that you'll see something like it in the Engineer pack.
CS-Nation: Have you had your hand in any of the work that's gone into the Day of Defeat: Source update to the Orange Box? A number of new features that were added come directly from Team Fortress 2 and the Steam Community.
Walker: Some of the Day of Defeat folks worked on TF2, and it was their decision to adopt some of TF2's more general features in DoD:Source.
You can read the whole interview here.
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