GameSpy has posted up a new preview today for Battlefield: Bad Company. Here's what they had to say:
If you'd like to read the rest of this new preview click here.
During the first hour or so of the event, we were relegated to the decidedly developer-free side of the battle, fighting next to other game journalists that had yet to spend much time with Bad Company outside of the single-player campaign. Our collective lack of skill showed, and initial impressions of Bad Company were grim at best... let's face it, when you're constantly fleeing the withering fusillade of serious pros, it can be nearly impossible to figure out how to play the game itself, let alone comprehend the delicate interplay between classes and fire team composition. Top it off with the fact that game journalists are an awfully quiet bunch when under the gun and Bad Company seemed like a daunting and complicated mess of random deaths resulting from a stacked deck.
It soon became obvious that the devs were ruining us precisely because they were so incredibly familiar with the game's nuances. Bad Company may look like just another first-person shooter with a little extra in the destructible environment department, but it's actually probably a little closer to Enemy Territory: Quake Wars or Team Fortress 2 in terms of its depth of gameplay and class complexity. To wit, the developers succeeded because they knew how to play as a team and take advantage of combinations of classes.
It soon became obvious that the devs were ruining us precisely because they were so incredibly familiar with the game's nuances. Bad Company may look like just another first-person shooter with a little extra in the destructible environment department, but it's actually probably a little closer to Enemy Territory: Quake Wars or Team Fortress 2 in terms of its depth of gameplay and class complexity. To wit, the developers succeeded because they knew how to play as a team and take advantage of combinations of classes.
If you'd like to read the rest of this new preview click here.
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