The guys from the Project Reality League have recently conducted an interview with the German Forces PR community mod. Take a look:
To check out the rest of this new interview be sure to visit here.
PRL: What is the German Forces mod and what are its goals?
BDTR: It started off with just a single thread made by somebody who seemed a little over ambitious, but I was intrigued by the idea and drew up a quick design plan for presentation, and what do you know, it worked. Our goals at this point are pretty simple: Get a simple release candidate put into one of the upcoming PR releases.
azn: Plain and simply, to bring the German Armed Forces into PR.
PRL: Tell me about the classes and weapons in the German Forces army.
azn: The new weapons are the G36, Mg3, Mg4, RGW-60, Panzerfaust 3, KM2000, MP7A1 and many more.
BDTR: In keeping with PR standards, the basic classes will be the same, but dealing with the G36 and its powerful set of optics has forced us into a unique position: It is unfair for every kit to have a scope and a red dot sight, but it is unrealistic to do otherwise. In the end, we decided to do the balancing through map design, I.e. having the Germans as the attackers trying to fight their way out of a difficult position. Don't be surprised if an MG3 makes it in as a pickup kit though.
BDTR: It started off with just a single thread made by somebody who seemed a little over ambitious, but I was intrigued by the idea and drew up a quick design plan for presentation, and what do you know, it worked. Our goals at this point are pretty simple: Get a simple release candidate put into one of the upcoming PR releases.
azn: Plain and simply, to bring the German Armed Forces into PR.
PRL: Tell me about the classes and weapons in the German Forces army.
azn: The new weapons are the G36, Mg3, Mg4, RGW-60, Panzerfaust 3, KM2000, MP7A1 and many more.
BDTR: In keeping with PR standards, the basic classes will be the same, but dealing with the G36 and its powerful set of optics has forced us into a unique position: It is unfair for every kit to have a scope and a red dot sight, but it is unrealistic to do otherwise. In the end, we decided to do the balancing through map design, I.e. having the Germans as the attackers trying to fight their way out of a difficult position. Don't be surprised if an MG3 makes it in as a pickup kit though.
<a href="http://images.totalgamingnetwork.com/images/germansoldiers.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_germansoldiers.jpg" alt="" border="0" /></a> <a href="http://images.totalgamingnetwork.com/images/mg491.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_mg491.jpg" alt="" border="0" /></a> <a href="http://images.totalgamingnetwork.com/images/DingoII.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_DingoII.jpg" alt="" border="0" /></a>
To check out the rest of this new interview be sure to visit here.
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