Q&A: EA DICE on Battlefield: Bad Company

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  • Spawndemon
    Member
    • Oct 2005
    • 6015

    #1

    Q&A: EA DICE on Battlefield: Bad Company

    GameSpot has posted up a new Q&A today with Battlefield: Bad Company senior producer Karl-Magnus Troedsson. Check it out:
    GS AU: Let's talk about some of the user backlash from the DLC. Five of the weapons are now available through promotions like signing up for the newsletter and ranking. Do you think that this disadvantages players who don't purchase the Collector’s Edition?

    KMT: We can start from where all these weapons come from. They have all been balanced out by design. Battlefield has always been about the sandbox experience, which is a bit of a rock, paper, scissors experience. So, there's always something that can shoot out or shoot down a vehicle (which might be good against something else). The same goes for the individual weapons, when you compare them against each other. So for instance, if you have a shotgun with a higher rate of fire, it causes less damage or is less accurate. Another weapon might cause more damage, but has a reduced rate of fire. So, the easy answer is no, there is no silver-bullet weapon that you can find, that will break the game--or at least that's been our goal. So, the weapons that can be unlocked are more about [what] individuals might prefer [as] a weapon. For instance, if you unlock the M-60, that might have a different iron sight than the MG-36 LMG--individuals might prefer to use that weapon in the game, because it gives you a wider field or view, rather less of the gun in your face when you use it. It has a lot to do with individual gamer preferences, so they shouldn't unbalance the game in any way.

    To read the rest of this new interview, click here.
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