We were hacked. Several times over the past two weeks, in fact.
While all passwords are encrypted and salted, it's recommended that you change your password here when you can.
Ah, impressive! I will download it later, seeing i'm a Merchant Navy Engineering Officer, will give your bulk carrier ship a thorough inspection hehe! :p
I had a nice couple of rounds with you and Tasty (I was Delta146).
Delta - Nice one, if your on CQB much, feel free to use our Teamspeak, info is on http://www.sircommunity.com as myself, Tasty and also iGi G.Drew who was playing with us were on there. [R-Mod]Darkpowder who was playing also comes on our TS sometimes.
Rhino - Your a good shot, hehe, kept getting me off that roof! :p
NemoShip map is great, although I can't help thinking the Japanese should be launched from a Japanese Naval Ship, so those guys are like the landing party from the Jap Destroyer trying to retake the Merchant Navy ship like in real life.
Rhino - Your a good shot, hehe, kept getting me off that roof! :p
hehe, if it wasn't for the deviation I would have got you with the first shot
funny as hell when you drove past in the car, you jumped out, i got into a position to fire they you blew my head off with a m24 when I was expecting you to have a normal AR again :p
and ye, the platform the japs launch from on that map is kinda odd, a jap destroyer would be much much better
have you checked the box in your server browser to not show servers without players? uncheck it and get it populated then! Arrange on the forums for dates/times
Just had an idea, as its just water on that map, if they made the destroy point the same direction as the merchant ship, lagging a bit behind and to the port side. Then add some effects making it look like they are both moving through the water, although really they're static and it's an illusion, not sure how you could impliment that onto the helos and boats though, lol! Traveling slow to the forward end of the ship then moving to the aft hehe. :p
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