The guys over at Kikizo recently got the chance to interview both Ben Cousins and Jamie Keen of DICE regarding Battlefield Heroes and Battlefield: Bad Company. Take a look:
Be sure to check out both of the full interviews above for complete details.
Kikizo: And you can't play offline, right?
Cousins: No. Well, there's a tutorial which you can play offline. We really want to give people the option to kind of mess around and experiment in the game world and we offer one of the maps up with some kind of tutorial text and all the weapons and vehicles that you can experiment with, but it's focused on being online-only. Read more...
Cousins: No. Well, there's a tutorial which you can play offline. We really want to give people the option to kind of mess around and experiment in the game world and we offer one of the maps up with some kind of tutorial text and all the weapons and vehicles that you can experiment with, but it's focused on being online-only. Read more...
<a href="http://images.totalgamingnetwork.com/images/0234.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_0234.jpg" alt="" border="0" /></a> <a href="http://images.totalgamingnetwork.com/images/0362.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_0362.jpg" alt="" border="0" /></a> <a href="http://images.totalgamingnetwork.com/images/0517.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_0517.jpg" alt="" border="0" /></a>
Kikizo: We've talked a lot about the multiplayer side. Can you give us an update on the singleplayer?
Keen: As I mentioned in the presentation earlier on today, the big change for the singleplayer is that there is a singleplayer, a genuine singleplayer experience that is based around characters, it's based around story, it's got a definite cinematic element to it, and we really want to try to leverage those kind of things into giving it more of an irreverent type feel. It's got a certain dark humour to it as well. It's perhaps not taking itself quite as seriously as some military FPSs out there, without wanting to make light of war. If anything, that's what we are aiming for, the lighter side of war, if there is such a thing. Read more...
Keen: As I mentioned in the presentation earlier on today, the big change for the singleplayer is that there is a singleplayer, a genuine singleplayer experience that is based around characters, it's based around story, it's got a definite cinematic element to it, and we really want to try to leverage those kind of things into giving it more of an irreverent type feel. It's got a certain dark humour to it as well. It's perhaps not taking itself quite as seriously as some military FPSs out there, without wanting to make light of war. If anything, that's what we are aiming for, the lighter side of war, if there is such a thing. Read more...
<a href="http://images.totalgamingnetwork.com/images/036.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_036.jpg" alt="" border="0" /></a> <a href="http://images.totalgamingnetwork.com/images/0256.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_0256.jpg" alt="" border="0" /></a> <a href="http://images.totalgamingnetwork.com/images/1238.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_1238.jpg" alt="" border="0" /></a>
Be sure to check out both of the full interviews above for complete details.
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