The guys over at Bit-Tech have posted up a new interview today with Bad Company developer Jamie Keen. Take a look:
To check out the rest of this new interview be sure to visit here.
BT: Now, the thing that puzzles me about Bad Company is that this is a series that is known primarily for the multiplayer. Why are you trying to put a singleplayer aspect in at all?
JK: It’s kind of the next step for us I think. A core part of doing a console game is giving a good, solid singleplayer performance. It’s been a real challenge for us making this game and we’ve always been interested in pushing the envelope in all areas, so while multiplayer has been important in the past we also wanted to have a go at this.
BT: So you’re just up for the challenge then?
JK: Basically yeah – why not? Bring it on.
BT: And I imagine one of the biggest challenges has got to be designing maps with destructible environments. Normal maps can be made of just connected rooms, but with destructible environments you have to bear in mind that the player can just blow holes in the walls and cut their own paths.
JK: Absolutely definitely. Especially when you think of the scale of maps we’re using here in Bad Company because these are really wide areas and are much bigger than the types of levels you’ll see in a lot of other games. Adding destruction to it is, like you said, very difficult. It adds a whole new area to design.
JK: It’s kind of the next step for us I think. A core part of doing a console game is giving a good, solid singleplayer performance. It’s been a real challenge for us making this game and we’ve always been interested in pushing the envelope in all areas, so while multiplayer has been important in the past we also wanted to have a go at this.
BT: So you’re just up for the challenge then?
JK: Basically yeah – why not? Bring it on.
BT: And I imagine one of the biggest challenges has got to be designing maps with destructible environments. Normal maps can be made of just connected rooms, but with destructible environments you have to bear in mind that the player can just blow holes in the walls and cut their own paths.
JK: Absolutely definitely. Especially when you think of the scale of maps we’re using here in Bad Company because these are really wide areas and are much bigger than the types of levels you’ll see in a lot of other games. Adding destruction to it is, like you said, very difficult. It adds a whole new area to design.
To check out the rest of this new interview be sure to visit here.