New Mirror's Edge Gameplay Trailer

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  • =98=
    Member
    • Oct 2006
    • 10299

    #16
    Re: New Mirror's Edge Gameplay Trailer

    Originally posted by RS]D|Pvt.stephensolofo
    So you run around and jump,how exciting!
    Did you not see the guns and combat?

    Comment

    • iQue
      Member
      • May 2007
      • 4925

      #17
      Re: New Mirror's Edge Gameplay Trailer

      That looks great. I like how the whole game almost looks like concept art

      GG DICE

      Comment

      • Deesies
        Member
        • Jun 2007
        • 1021

        #18
        Re: New Mirror's Edge Gameplay Trailer

        Love the art direction they're taking with this. Love parkour too so win win =D

        Comment

        • Idaeus
          Member
          • Jun 2005
          • 1501

          #19
          Re: New Mirror's Edge Gameplay Trailer

          This game looks like great fun! Really nice graphics and very fun to jump around on rooftops. Although the main character is just sad...

          Comment

          • Eagle101

            #20
            Re: New Mirror's Edge Gameplay Trailer

            Idaues you are right, it does look like fun, but will it be fun? I don't know, i mean the last game i bought from EA was Army of Two and to me it was FAIL! Currently i am going to buy BF:BC and see if EA made a difference or not.

            Comment

            • KillerStickMan
              Senior Member
              • Oct 2007
              • 817

              #21
              Re: New Mirror's Edge Gameplay Trailer

              Originally posted by Alex98uk
              Did you not see the guns and combat?
              The game is not built around fighting and will have very little.

              Comment

              • Wizrdwarts
                Member
                • Dec 2006
                • 3754

                #22
                Re: New Mirror's Edge Gameplay Trailer

                Portal was about running through holes in walls. And it's nice to see hand to hand combat in a first person game too.

                Comment

                • imported_Spuddy
                  Member
                  • Feb 2007
                  • 1242

                  #23
                  Re: New Mirror's Edge Gameplay Trailer

                  Finally got around to watching the video, and it looks superb!

                  Just hope it turns out as good as it looks in the video (unlike certain other releases... cough)

                  Is the music from something else, or DICE's own? It sounds familiar and I quite like it.

                  Comment

                  • jake_
                    Fitter, Happier.
                    • Mar 2007
                    • 4959

                    #24
                    Re: New Mirror's Edge Gameplay Trailer

                    That looked awesome! I love the "clean" (I guess that's the best word, since everyone else is using it) look too the gfx too.

                    Comment

                    • AvalancheDiode
                      Need more squeezing
                      • Jan 2007
                      • 988

                      #25
                      Re: New Mirror's Edge Gameplay Trailer

                      yamakasi!

                      Comment

                      • AllFoamNoBeer
                        Member
                        • Apr 2007
                        • 4034

                        #26
                        Re: New Mirror's Edge Gameplay Trailer

                        It seems clean because a game finally has shown us the sunlight.

                        Looks very impressive though.

                        Comment

                        • =98=
                          Member
                          • Oct 2006
                          • 10299

                          #27
                          Re: New Mirror's Edge Gameplay Trailer

                          And, best of all.

                          THERE ARE NO DESERTS OR SAND IN SIGHT!!!!

                          Comment

                          • AllFoamNoBeer
                            Member
                            • Apr 2007
                            • 4034

                            #28
                            Re: New Mirror's Edge Gameplay Trailer

                            Originally posted by Wikipedia
                            Although the player character can hold weapons, O'Brien stressed that "this is an action adventure. We're not positioning this as a shooter - the focus isn't on the gun, it's on the person." Gameplay in Mirror's Edge will focus on finding the best route through the games environments while combat takes a secondary role.[5] Consequently, guns may be obtained by disarming an enemy, but when the magazine is empty, it will need to be discarded.[9] Additionally, carrying a weapon slows Faith down and the heavier the gun, the more it hinders her movement, which introduces an element of strategy in determining when to trade agility for short-term firepower.
                            Wow. Action Adventure on Ureal Engine 3.

                            Comment

                            • Hellsent 2.0
                              Member
                              • Jul 2007
                              • 2137

                              #29
                              Re: New Mirror's Edge Gameplay Trailer

                              Yeh it does look awesome...I think i heard somwhere that there is always a way to get to objective without combat, but you always have a choice...

                              Comment

                              • Kodakk
                                Member
                                • Oct 2006
                                • 3486

                                #30
                                Re: New Mirror's Edge Gameplay Trailer

                                It looks good, but so did Assassin's creed (sorry, I had to compare).

                                I've always wanted to play a game that gave you ultimate freedom (or as close to it as possible) in your movement. However, I have a bad feeling that the game will revolve around one or two simple "jump/action" buttons to have your character perform a pre-set animation to climb the obstacle.

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