Re: Q&A Covering the Upcoming Battlefield 2142 Update 1.50
Yummy new content! I can't wait to see what the excellent Sir team put together for us at Wake!
Woot :salute: !!!
As for the IO option, if you read carefully, the wording is interesting. IMO not all the maps will have this available. And, some maps could very well suffer for having it.
On Gibraltar in a 64-slot config, just how are you supposed to break through? Mmm-hmm, it's going to be tough... and I can foresee problems in the uncap because of that.
Cerbere Landing could be a little more challenging, too. No more driving the FAV up the hill and taking the enemy main....
I think that Tunis Harbor will be most excellent without those pesky walkers and FAVs causing so much havoc!
Yummy new content! I can't wait to see what the excellent Sir team put together for us at Wake!
Woot :salute: !!!
As for the IO option, if you read carefully, the wording is interesting. IMO not all the maps will have this available. And, some maps could very well suffer for having it.
On Gibraltar in a 64-slot config, just how are you supposed to break through? Mmm-hmm, it's going to be tough... and I can foresee problems in the uncap because of that.
Cerbere Landing could be a little more challenging, too. No more driving the FAV up the hill and taking the enemy main....
I think that Tunis Harbor will be most excellent without those pesky walkers and FAVs causing so much havoc!

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