WOoKie Sniper Mod 1.15 released!

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  • Wizrdwarts
    Member
    • Dec 2006
    • 3754

    #16
    "Server Load:
    9379 Users
    Remaining Wait:
    60 Minutes"

    looks like i'll be downloading from Filefront again....

    Comment

    • imported_Will
      Senior Member
      • Apr 2007
      • 1935

      #17
      Originally posted by Nike
      i know this is a newb question but wats AP and HP for ammo?
      yes plz sum1 help?

      Comment

      • Scouty

        #18
        Originally posted by Nike
        yes plz sum1 help?
        AP = Armor Piercing, does more damage to vehicles but less to soldiers.
        HP = Hollow Point, does more damage to soldiers but less to vehicles.

        AP is twice as accurate as HP for game balance.

        Comment

        • Wizrdwarts
          Member
          • Dec 2006
          • 3754

          #19
          If you don't mind, can you post the stats of the guns? The 3 bolt action rifles all seem the same to me and probably to a lot of new people.

          Comment

          • Scouty

            #20
            Originally posted by Wizrdwarts
            If you don't mind, can you post the stats of the guns? The 3 bolt action rifles all seem the same to me and probably to a lot of new people.
            Sure thing, I'll post my complete balance sheet here. :)

            ---

            WOoKie Sniper Mod V1.15 - Weapon Stats

            ---

            All sniper rifles do 100% damage at 0m, 67% damage at 2km, and 50% damage at 3km.

            MOA = Minute Of Angle, less is better since it means less deviation.
            DAM = Damage to soldiers, damage to vehicles depends on ammunition type. This is for bodyshots. Headshots are always fatal, limb shots give reduced damage.

            AP = Armor Piercing (more damage to vehicles, penetrates some materials)
            HP = Hollow Point (more damage to soldiers, does not penetrate at all)

            *** Long Range:

            DSR1 AP - 0.30 MOA - 80 DAM
            DSR1 HP - 0.60 MOA - 120 DAM

            M24 AP - 0.50 MOA - 85 DAM
            M24 HP - 1.00 MOA - 127.5 DAM

            L96A1 AP - 0.70 MOA - 90 DAM
            L96A1 HP - 1.40 MOA - 135 DAM

            TPG1 AP - 0.90 MOA - 95 DAM
            TPG1 HP - 1.80 MOA - 142.5 DAM

            *** Semi-Auto:

            TYPE88 AP - 1.10 MOA - 70 DAM
            TYPE88 HP - 2.20 MOA - 105 DAM

            SVD AP - 1.30 MOA - 75 DAM
            SVD HP - 2.60 MOA - 112.5 DAM

            *** Anti-Material:

            M95 AP - 1.50 MOA - 110 DAM
            M95 HP - 3.00 MOA - 165 DAM

            AS50 AP - 1.70 MOA - 115 DAM
            AS50 HP - 3.40 MOA - 172.5 DAM

            M82A1 AP - 1.90 MOA - 120 DAM
            M82A1 HP - 3.80 MOA - 180 DAM

            M109 AP - 2.10 MOA - 100 DAM + 25 EXP
            M109 HP - 4.20 MOA - 150 DAM + 25 EXP

            ---

            All pistols do 100% damage at 0m, and 50% damage at 1km. They have HP bullets.

            *** Pistol:

            92FS - 10.0 MOA - 35 DAM
            QSZ92 - 12.5 MOA - 37.5 DAM
            MR444 - 15.0 MOA - 40 DAM

            *** Light Smg:

            MP5A3 - 20.0 MOA - 35 DAM
            MP7 - 22.5 MOA - 37.5 DAM
            PP19 - 25.0 MOA - 40 DAM
            TYPE85 - 27.5 MOA - 42.5 DAM

            *** Heavy Smg:

            HK53A3 - 30.0 MOA - 55 DAM
            G36C - 32.5 MOA - 57.5 DAM

            Comment

            • Wizrdwarts
              Member
              • Dec 2006
              • 3754

              #21
              I love this mod! My farthest kill yet:

              Also something weird happening with the order marker range and rifle rangefinder:

              Order says 949, scope says 505. And no, it's not behind him, I just placed it while in scope.

              Comment

              • Scouty

                #22
                Originally posted by Wizrdwarts
                I love this mod! My farthest kill yet:
                -img-
                Also something weird happening with the order marker range and rifle rangefinder:
                -img-
                Order says 949, scope says 505. And no, it's not behind him, I just placed it while in scope.
                Haha, glad you shot that bastard of a WOoKie! But yeah, notice that big tree in front of you?

                The range finder is built into the BF2 engine and 'sticks' to big static objects in the way. The only thing I'm doing is displaying a HUD variable containing that pre-calculated value. So there's no way I can fix this issue. That's why I still use attack markers extensively as SL, since it gives accurate range up to ~1km (when it fades out, seems hard-coded). All rangefinders in all mods have the same issue, it's just BF2 being buggy I'm afraid. :p

                Comment

                • Deleted_screen
                  Member
                  • Oct 2007
                  • 183

                  #23
                  This is the most Epic mod ever, i totally love it, only problem is that it lags. But when i get a better graphicscard i gonna play this a lot :)

                  Comment

                  • =98=
                    Member
                    • Oct 2006
                    • 10299

                    #24
                    Removing the fog punishes old cards. But, the game is almost 3 years old, and i believe only the 5th percentile of gamers would struggle to run this mod :)

                    Comment

                    • Scouty

                      #25
                      Originally posted by Alex98uk
                      Removing the fog punishes old cards. But, the game is almost 3 years old, and i believe only the 5th percentile of gamers would struggle to run this mod :)
                      Hey my PC is 3 years old right now, a geforce 6800 (hardly state of the art eh). Works fine.

                      Comment

                      • Deleted_screen
                        Member
                        • Oct 2007
                        • 183

                        #26
                        Re: WOoKie Sniper Mod 1.15 released!

                        LOL OWNED :)

                        Comment

                        • Polka
                          Shitlord
                          • Jul 2007
                          • 2388

                          #27
                          Re: WOoKie Sniper Mod 1.15 released!

                          LOL OWNED :)

                          Comment

                          • Cold Fussion
                            Member
                            • Jan 2006
                            • 59

                            #28
                            Re: WOoKie Sniper Mod 1.15 released!

                            LOL OWNED :)

                            Comment

                            • Scouty

                              #29
                              Re: WOoKie Sniper Mod 1.15 released!

                              LOL OWNED :)

                              Comment

                              • =98=
                                Member
                                • Oct 2006
                                • 10299

                                #30
                                Re: WOoKie Sniper Mod 1.15 released!

                                LOL OWNED :)

                                Comment

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