The folks over at Valve have a massive Team Fortress 2 update planned to be released next month. Check it out:
Be sure to see more here.
Walker: Goldrush grew out of thinking about Hunted (Team Fortress 1's game mode in which one team must defend a player-controlled VIP from the other - Ed), wanting to bring forward the value you get out of a Hunted game but at the same time solve some of the problems that caused Hunted to not really work in the public space.
Things like the whole game hinging on the skill of one player, the griefability capabilities of that one player. The Hunted's highs were extremely high and its lows were extremely low, and we really wanted to figure out: is there a gameplay mode that'll get us some of those positives and none of those negatives?
Goldrush grew out of that, and the main difference is that we've replaced the VIP character with, er, a cart. This doesn't preclude us from doing the original Hunted style - obviously some of the pros of Hunted didn't come through, we did lose a little bit. We'll just see what people think.
We also have some other ideas for future maps using this kind of system that have some other pros, too, so we'll keep exploring that as well. We want to do one where instead of a cart you have a large moving platform to defend, so Engineers can build their Sentries on it.
Things like the whole game hinging on the skill of one player, the griefability capabilities of that one player. The Hunted's highs were extremely high and its lows were extremely low, and we really wanted to figure out: is there a gameplay mode that'll get us some of those positives and none of those negatives?
Goldrush grew out of that, and the main difference is that we've replaced the VIP character with, er, a cart. This doesn't preclude us from doing the original Hunted style - obviously some of the pros of Hunted didn't come through, we did lose a little bit. We'll just see what people think.
We also have some other ideas for future maps using this kind of system that have some other pros, too, so we'll keep exploring that as well. We want to do one where instead of a cart you have a large moving platform to defend, so Engineers can build their Sentries on it.
Be sure to see more here.
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