Wookie Sniper Mod v1.1a Patch

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  • =98=
    Member
    • Oct 2006
    • 10299

    #1

    Wookie Sniper Mod v1.1a Patch

    The WOoKie Clan has released their latest version of the WOoKie Sniper Mod. The 1.1a patch adds new content and fixes some bugs.

    Download the latest version here

    <a href="http://images.totalgamingnetwork.com/images/screen138.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_screen138.jpg" alt="" border="0" /></a> <a href="http://images.totalgamingnetwork.com/images/aix-as50-1.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_aix-as50-1.jpg" alt="" border="0" /></a> <a href="http://images.totalgamingnetwork.com/images/weaponmod-3.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_weaponmod-3.jpg" alt="" border="0" /></a>
  • Verzili
    Member
    • Apr 2006
    • 969

    #2
    just a heads up on the mod.

    you can select a rifle with a custom zoom!

    Bring up the manual spot menu when standing near a supply crate (hold Q + right-click).

    Select your new scope/ammo and pick up the new kit that was spawned at your feet (PR style).

    scouty forgot to add this to the readme i think.

    thanks for hosting alex! :)

    Comment

    • =98=
      Member
      • Oct 2006
      • 10299

      #3
      It will be uploaded onto Total Gaming Files soon.

      Comment

      • Verzili
        Member
        • Apr 2006
        • 969

        #4
        Originally posted by Alex98uk
        It will be uploaded onto Total Gaming Files soon.
        thanks m8..ill pass on the good news

        Comment

        • Webs961

          #5
          Originally posted by Verzili
          thanks m8..ill pass on the good news
          Done. It's up there and the download link has been updated. :)

          Comment

          • imported_Rhino
            Member
            • Dec 2006
            • 1341

            #6
            I'm going to try this out me thinks, looks like fun

            Comment

            • =98=
              Member
              • Oct 2006
              • 10299

              #7
              It's brilliant, i've been playing lots lately :p

              Comment

              • Deflex

                #8
                I downloaded and played this mod on its first release and it was definently a fun little mod! Although, because of the lack of servers, I decided to uninstall it but I think I'll give it another shot and maybe see some of you guys in game.

                btw, that new little feature where you get to choose your scope/ammo sounds off the chain! Very nice work on this mod!

                Comment

                • Scouty

                  #9
                  Since I'm not quite happy with the tiresome kit requesting that's going on, I've been working on a custom spawn screen for the variants. I've tested it on singleplayer, and it works like a charm. I'm going to test it with a few people so see how it holds up in multiplayer. :)



                  If this is stable, then no more kits spawning at your feet, you simply spawn with a custom kit on you. FYI, that is 9x10x3x2x3 = 1620 possible kit combinations right there.

                  Comment

                  • DasRoach

                    #10
                    awesome work guys :)

                    Comment

                    • Deflex

                      #11
                      Originally posted by Scouty
                      Since I'm not quite happy with the tiresome kit requesting that's going on, I've been working on a custom spawn screen for the variants. I've tested it on singleplayer, and it works like a charm.
                      HOLY CRAP! That is beastly right there mate! How can I do stuff like that? lol I'm impressed... wow. Are you a dev for this mod or just messing around with it yourself? Either way, I love you already! Since I have not had to the pleasure to play the the new version I'll do that tomorrow if I get the chance... :nod:

                      Dude, I have to agree - I hate the spawning kits at your feet like in PR. Plus the fact that there are so many restrictions that is gets a little bit frusterating at times.

                      Can AIX do this? PLEEAAAASE!?! :cry: (Bambi eyes + sniffles)

                      Originally posted by Scouty
                      I'm going to test it with a few people so see how it holds up in multiplayer.
                      I would be honored to test it with you, although I don't have the mod downloaded or installed yet... let me know when you want to do it and I'll join you on a server sometime... That is, if you want to... I'll get this mod tomorrow right after school...

                      Originally posted by Scouty
                      FYI, that is 9x10x3x2x3 = 1620 possible kit combinations right there.
                      OMG! :shock:

                      I'll be freakin' playing this all day!

                      Comment

                      • Scouty

                        #12
                        Originally posted by Deflex
                        HOLY CRAP! That is beastly right there mate! How can I do stuff like that? lol I'm impressed... wow. Are you a dev for this mod or just messing around with it yourself? Either way, I love you already! Since I have not had to the pleasure to play the the new version I'll do that tomorrow if I get the chance... :nod:

                        Dude, I have to agree - I hate the spawning kits at your feet like in PR. Plus the fact that there are so many restrictions that is gets a little bit frusterating at times.

                        Can AIX do this? PLEEAAAASE!?! :cry: (Bambi eyes + sniffles)

                        I would be honored to test it with you, although I don't have the mod downloaded or installed yet... let me know when you want to do it and I'll join you on a server sometime... That is, if you want to... I'll get this mod tomorrow right after school...

                        OMG! :shock:

                        I'll be freakin' playing this all day!
                        Well I've always been the main dev of this mod (it was called Scouty's Sniper Mod before, if you recall the very early versions). I decided to change the name not long ago since I was getting so much help from random WOoKies. You should thank them for all the graphical content (skins, new map), I just coded everything. :laugh:

                        My main concern with this method is that I'm changing the kits associated with the spawn screen a millisecond before people spawn (to the kit of their choice). Now it seems to go well when the 16 bots insta-spawn on Oman, so I guess I won't have to go into the trouble of delaying other spawns before the first one is reasonably 'complete'.

                        Would you guys be willing to download the 180MB again if I were to include this in a quick release, with also some minor fixes?

                        Comment

                        • kysterama

                          #13
                          Nice work Scouty! The features of your mod are really unique and you've done a great job The new spawn interface is outstanding, and I'm happy to help you test.

                          @ Deflex: Scouty has already coded some new scoring bonus features for us, so we wouldn't want to start stealing all his hard work from his mod! lol. Unless we become the "AIX Wookie edition(tm)" which would be a radical shift in gameplay, heh

                          Comment

                          • Drifterboy

                            #14
                            this mod is awsome but the only thing is that there is no people that are interested in Australia which really sucks, and the only good server is the WOoKie server but i get 330+ ping

                            and just so you know i made the Skins for the woodland and Desert rifles

                            Comment

                            • imported_Rhino
                              Member
                              • Dec 2006
                              • 1341

                              #15
                              had a mess around on this yesterday, found it quite fun thou couldnt get the hang of the rilfes.

                              so i had another mess around on it just now and I dunno why I didn't spot the range finder on the scope before hehe. after finding that life became much easier, could get one shot kills from 800m+ without doing much trial and error

                              I think one of the main problems with the gameplay of the mod is that players just sit at there main and snipe from there on most maps, since they know no one can come up and knife them etc as if they do, the guy who gets the kill dont get any points for it, and its the most likly place they will be able to get the biggest long range shot from as most of the shooting is done from one main to the other. The gameplay epically got really stale on Wake Island when it was just shots being fired from the airfiled, all the way to the carrier as no one on the USMC team would get off the damn thing! Dragon Valley and Fushe pass really do well with the sniper war, with there big valleys and hills, with loads of places to hide in the valley but not much to see when in them, but when on the hill you can see everything, but everyone can see you so it evens out :)

                              I also would like to see players kinda try to value there life more as a sniper and also try to be a little more stealthy. Guys had bullets dancing all around them and they would just sit there and shoot back kinda thing, even thou there inevitable death was any time soon which just seemed kinda silly to me, but I guess thats kinda a player thing, when I had bullets dancing around me most of the time I would get up and relocate :p

                              Another big problem I saw was really how the commander can just use his view to spot snipers, did it a few times myself to see how easy it was :p



                              theres a sniper just left of my pointer, who soon got shot after that SS :p
                              Aswell as I also got a car dropped on my head one time too...

                              Best idea might be to do what we did in PR and remove the top down, sat view of the commander, just by overlaying a image over it theres a post here about it about a guy wanting to mod your mod I thinks for his kids.


                              Might be a good idea to also remove the car drop too as theres not much need for it but without the final zoom it shouldn't be much of a problem.

                              Also I found myself "auto spotting" a hell of alot for enemy snipers, with grate success in finding them that way. Dunno if you guys want this but might be an idea to remove the spotting bar IMO.

                              Anyways had some really cool moments on your mod, think you guys should also look into getting some urban maps and also some maps from other mods, PR might be able to help you out there but cant be sure, theres plenty of vBF2 custom maps out there that are never played that you could do some kinda map pack with

                              Also afew small things about the animations on alot of the snipers didn't fit at all and the sounds didn't fit the animations, but minor things.

                              Keep up the good work and the new spawn screen is looking really nice, hope it works out!

                              Comment

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