The guys over Play™ have posted up a new interview today featuring Tiberium's Producer, Chris Plummer. Check it out:
To check out the rest of this new interview be sure to visit here.
The FPS genre is notoriously crowded. How will Tiberium stand out from some tough competition, and what games have proved influential?
We think we've created a deep, engaging world that's really going to draw people in. We've spent a lot of time developing this universe and we can't wait to share more with you. We also think we've got a solid science-fiction hero in Ricardo Vega. His story, the toys we're giving him to play with and his role in leading the action is something that I think gamers are going to gravitate to.
From a pure gameplay perspective, we're really making squad-based action simple, we want to always have the player pushing the action from the frontlines. As such you will be able to issue orders to multiple squads of your choosing while you are fighting alongside your forces. The tactical gameplay in Tiberium involves use of cover, weapon selection and using your squads to cover more ground, provide additional firepower and draw enemy fire.
The online mode sounds very interesting. How will this differ from the usual multiplayer FPS experience?
Although we are not revealing many details about multiplayer at this time, I can tell you that Tiberium online play will feature NPC squads under player command. Think R.A.I.D. vs R.A.I.D. For the first time, player commanders and the NPC squads will be able to engage in battles with and against other player commanders and their NPC squads.
We think we've created a deep, engaging world that's really going to draw people in. We've spent a lot of time developing this universe and we can't wait to share more with you. We also think we've got a solid science-fiction hero in Ricardo Vega. His story, the toys we're giving him to play with and his role in leading the action is something that I think gamers are going to gravitate to.
From a pure gameplay perspective, we're really making squad-based action simple, we want to always have the player pushing the action from the frontlines. As such you will be able to issue orders to multiple squads of your choosing while you are fighting alongside your forces. The tactical gameplay in Tiberium involves use of cover, weapon selection and using your squads to cover more ground, provide additional firepower and draw enemy fire.
The online mode sounds very interesting. How will this differ from the usual multiplayer FPS experience?
Although we are not revealing many details about multiplayer at this time, I can tell you that Tiberium online play will feature NPC squads under player command. Think R.A.I.D. vs R.A.I.D. For the first time, player commanders and the NPC squads will be able to engage in battles with and against other player commanders and their NPC squads.
To check out the rest of this new interview be sure to visit here.
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