EA Producer Chris Plummer Talks Tiberium

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  • Spawndemon
    Member
    • Oct 2005
    • 6015

    #1

    EA Producer Chris Plummer Talks Tiberium

    The guys over Play™ have posted up a new interview today featuring Tiberium's Producer, Chris Plummer. Check it out:
    The FPS genre is notoriously crowded. How will Tiberium stand out from some tough competition, and what games have proved influential?

    We think we've created a deep, engaging world that's really going to draw people in. We've spent a lot of time developing this universe and we can't wait to share more with you. We also think we've got a solid science-fiction hero in Ricardo Vega. His story, the toys we're giving him to play with and his role in leading the action is something that I think gamers are going to gravitate to.

    From a pure gameplay perspective, we're really making squad-based action simple, we want to always have the player pushing the action from the frontlines. As such you will be able to issue orders to multiple squads of your choosing while you are fighting alongside your forces. The tactical gameplay in Tiberium involves use of cover, weapon selection and using your squads to cover more ground, provide additional firepower and draw enemy fire.

    The online mode sounds very interesting. How will this differ from the usual multiplayer FPS experience?

    Although we are not revealing many details about multiplayer at this time, I can tell you that Tiberium online play will feature NPC squads under player command. Think R.A.I.D. vs R.A.I.D. For the first time, player commanders and the NPC squads will be able to engage in battles with and against other player commanders and their NPC squads.

    To check out the rest of this new interview be sure to visit here.
  • HEFO
    Member
    • Sep 2007
    • 400

    #2
    I like the MP idea :)

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    • jake_
      Fitter, Happier.
      • Mar 2007
      • 4959

      #3
      meh... NPC's in mp? Not exactly my cup of tea, but we'll have to see.

      Comment

      • Numptie
        FAAAABULOUS!
        • Apr 2007
        • 1464

        #4
        i reckon with Player controlled npc squads could lead to very strategic occasion, and depending on server size, could be absolutly huge engagements.

        overall im looking forward to it

        Comment

        • gameonewizard

          #5
          Re: EA Producer Chris Plummer Talks Tiberium

          The real problem started with them placing Chris Plummer in charge. The dude had no idea how to make a video game and had mostly marketing experience - no actual game dev experience other then a few nightmare projects at EALA. He didn't listen to any of the more experienced staff and changed his mind every few months, causing the team to churn and burn things over and over. The project ended up costing as much as a Hollywood movie and wasting years of people's time. You simply cannot succeed when the guy at the head of the project has no idea what he's making, and no idea how to really do it. I'm amazed they let him churn and burn for 4 years on it. Sad... there were some great ideas in the game and some great people on the team.

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