Community member Maffski has released a very impressive looking map today. Check it out below:
As always, be sure to post your feedback and server info if you plan to run the map. To check out the original release thread, visit here.
Gametypes Supported:
• Team Death Match
• Free For All
• Sabotage
• Search & Destroy
• Domination
• Headquarters
• CTF/B (AWE4)
Map Size:
Large 16-32+ players, more the better.
Well as you see it is a forrest/hill map with two bases at either end, I've set it up to use SAS/Spetsnaz so the ghillies will come in handy. I've provided quite a few good sniping spots as I always thought it a shame that the stock maps rarely gave the snipers room to breathe. There is still plenty of cover in the undergrowth for the run'n'gunners and I think all the weapons classes can be useful on this map. I also wanted a map that didn't favor one side or the other so the map is essentially symmetrical, obviously asymmetrical maps are usually more aesthetically pleasing, maybe thats something I can work on for my next project. Despite being somewhat large the map can be traveled across pretty quickly if you can find the gaps in the fences or if you are willing to navigate the escape/fallout shelter tunnels. As it is players that like to flank the enemy should have good opportunities to do so, so you snipers better watch out for a knife in the back too, you cant have it all your way can you! Grin Also, I did my best to make everything climbable, I know the first thing I do in a map is find out where I can get to, so I just made it easy for everyone, no special jump tricks needed with this one.
• Team Death Match
• Free For All
• Sabotage
• Search & Destroy
• Domination
• Headquarters
• CTF/B (AWE4)
Map Size:
Large 16-32+ players, more the better.
Well as you see it is a forrest/hill map with two bases at either end, I've set it up to use SAS/Spetsnaz so the ghillies will come in handy. I've provided quite a few good sniping spots as I always thought it a shame that the stock maps rarely gave the snipers room to breathe. There is still plenty of cover in the undergrowth for the run'n'gunners and I think all the weapons classes can be useful on this map. I also wanted a map that didn't favor one side or the other so the map is essentially symmetrical, obviously asymmetrical maps are usually more aesthetically pleasing, maybe thats something I can work on for my next project. Despite being somewhat large the map can be traveled across pretty quickly if you can find the gaps in the fences or if you are willing to navigate the escape/fallout shelter tunnels. As it is players that like to flank the enemy should have good opportunities to do so, so you snipers better watch out for a knife in the back too, you cant have it all your way can you! Grin Also, I did my best to make everything climbable, I know the first thing I do in a map is find out where I can get to, so I just made it easy for everyone, no special jump tricks needed with this one.
Download Here - The Breakout
<a href="http://images.totalgamingnetwork.com/images/shot0070.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_shot0070.jpg" alt="" border="0" /></a> <a href="http://images.totalgamingnetwork.com/images/shot0068.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_shot0068.jpg" alt="" border="0" /></a> <a href="http://images.totalgamingnetwork.com/images/shot0052.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_shot0052.jpg" alt="" border="0" /></a>
<a href="http://images.totalgamingnetwork.com/images/shot0070.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_shot0070.jpg" alt="" border="0" /></a> <a href="http://images.totalgamingnetwork.com/images/shot0068.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_shot0068.jpg" alt="" border="0" /></a> <a href="http://images.totalgamingnetwork.com/images/shot0052.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_shot0052.jpg" alt="" border="0" /></a>
As always, be sure to post your feedback and server info if you plan to run the map. To check out the original release thread, visit here.






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