Total COD4 Custom Map Day - 2/29/08

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  • Spawndemon
    Member
    • Oct 2005
    • 6015

    #1

    Total COD4 Custom Map Day - 2/29/08


    Continuing our new weekly event, the Total Call of Duty 4 server will feature a rotation of 9 custom maps all day long on Friday. We feel this is a great chance for everyone to try out some of the impressive maps being made by the community. Here is the rotation we will be using for tomorrow, note that all maps will be played on team deathmatch and softcore:

    Fruville
    Funland
    Harbor
    Modern Matmata
    Offices
    PST Islands
    Shipment 2
    Village (Day)

    If you'd like, you can download the maps before hand given the mirrors in the links above, but we have also put the maps on a separate server so you can auto-download them upon connection at a fairly fast speed. You can get the server information for the TotalCOD4 server in my signature.

    We are aware there were some troubles last time joining the server with the auto downloads and unfortunately, there's not much we can do about that. The 1.6 patch for COD4 is expected to fix that issue however. Until then though, keep trying to join if you're having problems and I will try to take out any maps that just won't work. We're sorry for any inconvenience.

    The rotation will begin at 12AM PST tonight! We hope you guys stop in to try some of the maps out and continue to join every Friday. Also be sure to play over the weekend for hardcore gameplay and a variety of different game modes.
  • imported_Whiskey
    Member
    • May 2007
    • 3325

    #2
    Coolio. Hopefully the looping-downloading problem won't happen this time, and more folks will show up.

    Comment

    • Spik3d
      Member
      • Feb 2006
      • 4890

      #3
      I'm not too sure about putting Balarada in the mix, from what others and myself have experienced, it crashes the user's game.

      Comment

      • imported_Whiskey
        Member
        • May 2007
        • 3325

        #4
        Originally posted by Spik3d
        I'm not too sure about putting Balarada in the mix, from what others and myself have experienced, it crashes the user's game.
        Good point, I forgot about that. According to this most recent thread, I don't think the author has solved the problem yet: http://www.infinityward.com/communit...?topic=18845.0

        Might be an idea to pro-actively remove it, and maybe go with the "dawn" map one of our members asked for last week.

        Comment

        • Spawndemon
          Member
          • Oct 2005
          • 6015

          #5
          Originally posted by Whiskey
          Good point, I forgot about that. According to this most recent thread, I don't think the author has solved the problem yet: http://www.infinityward.com/communit...?topic=18845.0

          Might be an idea to pro-actively remove it, and maybe go with the "dawn" map one of our members asked for last week.
          Good call, I'll remove it.

          Comment

          • imported_Whiskey
            Member
            • May 2007
            • 3325

            #6
            Well, I don't know about others, but I'm now getting the eternal downloading problem too (didn't have it last week). Even if I join the server on a different map which I already have from last week, it tries to force a 500K mp_pst_islands.iwd file to my PC, finishes, then gets stuck on a "0 of 0 bytes downloaded" message.

            I'm not sure if this matters, but it seems to be pointing a download location of mods/modwarfare instead of the usermaps/[mapname] folder...or is that just the path where the file is stored on TGN (?). When I check my mods/modwarfare folder, that 500K mp_pst_islands.iwd file is there, and some weird 0 K funville temp file. Nothing in usermaps.

            Has anyone else tried joining the server, and if so, are you able to connect OK or also having the same problem?

            Comment

            • wiggleworms

              #7
              i'm also getting stuck trying to get on the server
              the mp_pst islands is trying to download to mod/modwarfare and is 0 bytes when i check it
              the game crashes halfway through download

              edit: 6kb download speed for mp_offices (pretty sure it's not me)

              edit: there's definitely something wrong with your server, map rotation looks fun though... wish i could play it

              Comment

              • imported_Whiskey
                Member
                • May 2007
                • 3325

                #8
                Damn, we're cursed again. :cry:

                Yeah, I also got the "6K" download speed last night.

                Comment

                • wiggleworms

                  #9
                  anything i can do?
                  also, is that teamspeak thing used any

                  Edit: manually downloading seems to be working, i'm still downloading

                  Edit: it recognizes them if you put the map files in the mods/modwarfare folder

                  i'm only getting 75k of the 200k limit while i'm downloading...

                  Edit:yup, if the auto-download thinger gets stuck then just download the maps manually

                  put them in modwarfare in addition to usermaps
                  take the files out of the folders when you copy them to modwarfare folder

                  that worked for me

                  Edit: I tried joining again and it just downloads the same file over and over for mp_pk_harbor (fast, not 6kb) can't get past it to the actual game though

                  Comment

                  • imported_Whiskey
                    Member
                    • May 2007
                    • 3325

                    #10
                    Well, I was on a different custom map server tonight, and pst_islands came up and downloaded separately, and played properly. It's a great, HUGE, map - snipers and long-range AR'ers should really enjoy it.

                    I'm not a server setup guru, but I'd suspect there's either an issue with TGN's redirect or the way the server is config'd (maybe the two are conflicting/different paths or folders being called (?)).

                    Comment

                    • JoMaMaz
                      Member
                      • Jul 2007
                      • 2305

                      #11
                      Fix it so we can kill each other!!! >_<

                      Please :)

                      Comment

                      • Spawndemon
                        Member
                        • Oct 2005
                        • 6015

                        #12
                        The server was setup exactly like how we had it last week, just with a few new maps to the rotation. I think we have to postpone custom map day until the v1.6 patch comes out which is supposed to fix the placement of files for custom maps. I'm really sorry guys that it hasn't been working, but not much we can do on our end it seems. Hopefully we see the patch soon. :hmm:

                        Comment

                        • wiggleworms

                          #13
                          i think i had a dream that the 1.6 patch came out... that's really weird, i thought it was out

                          i don't even play that much and i'm dreaming about patches...

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