MP Backlot 2 v2.0 Map Released

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  • Spawndemon
    Member
    • Oct 2005
    • 6015

    #1

    MP Backlot 2 v2.0 Map Released

    Community member Dahakk has released the second version of his very popular "extended" COD4 map. Check it out:
    Due to request I have updated this map. I moved the sab points s&d points and moved a hq or two to make better use of the maps new areas. I will watch this thread to see if anyone has any more suggestions.

    Download Here - Backlot 2 v2.0

    <a href="http://images.totalgamingnetwork.com/images/shot0000.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_shot0000.jpg" alt="" border="0" /></a> <a href="http://images.totalgamingnetwork.com/images/shot0001.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_shot0001.jpg" alt="" border="0" /></a>

    As always, be sure to post your feedback and server info if you plan to run the map.
  • seoulspirit
    Senior Member
    • Apr 2007
    • 1167

    #2
    wow......just wow

    Comment

    • Vio-Lence
      Member
      • Feb 2008
      • 5

      #3
      That looks so sick

      Comment

      • thekillerjud
        Member
        • Jul 2007
        • 219

        #4
        I added this to one of our servers. This map is so much better than the original. Lots of new spots to explore!!!



        Current Map Rotation On TDM Server:

        Backlot 2
        Karkand
        Sharqi Peninsula
        Village (night)
        Matroska
        Backlot (night)
        Village

        Comment

        • SneakySOB

          #5
          Re: MP Backlot 2 v2.0 Map Released

          Great Map. I have played it on several servers now. Got a question... in the picture of the guy aiming at the building(second pic) you can climb on after ducking to go through the wall it looks as though you can get into it the third floor has a chain link fence you would be able to climb down to the second floor or lower. Is there a way to get into this building?

          Comment

          • w0lv3r1n3

            #6
            Re: MP Backlot 2 v2.0 Map Released

            My own critique of the last version
            ( am hoping this version is allot different )

            Opening up the "hidden" areas like the rooftops
            and the surrounding areas of the map Without
            ADDING things like more unique areas to match
            the "Look" of the map isn't improving the map.

            For example, the surrounding areas, which
            the original intention of most if not all of the COD4 maps
            is just ground clutter and backdrop for the original map to
            make the original map "look" bigger than it really is.
            So just opening those areas up, doesn't do anything for me,
            in fact it looks awful.

            Things that can ( and probably has been, I haven't looked
            at this new version yet ) be done to improve those areas are:
            Try to break up the "Surrounding Wall - Look" by opening
            "New" areas up by Making them.. Even if it is like copying a
            building, but changing the layout somewhat, including the
            interior and maybe even re-texturing the walls inside, and
            making a new blown-out section would be some ideas.
            NOT opening up some areas actually may help the "Feel"
            of the map more. ( Areas that are not opened up, but may be
            able to be seen would need some attention )
            Maybe knocking down a section of the edge of the original map
            by either reducing it to rubble, or partially rubble so that
            you can get to the "New" areas would break up the
            "Hey, I'm just running around in a circle on the outside
            of the original map" Feel.
            Make some of the "outskirts" of the map, new contention areas,
            areas where people are likely to gather and fight.

            Just some friendly suggestions from someone who has been playing
            since the "Doom" and "Quake 1" days, and have seen tons of maps,
            both very good, and some very bad. I've also tried my hand at
            Mapping, and although I am in no way a great mapper, I do know what
            all good maps have in common.

            Comment

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