IGN has recently posted up a new preview for Tiberium that features a number of new screenshots and new gameplay videos. Check it out:
To check out the rest of this first look at Tiberium, be sure to visit here.
Even in the pre-alpha stage, Tiberium looks and sounds pretty good even if the art style is a bit sci-fi generic. Smoke trails and clouds are interactive -- we watched a grenade's shock wave push a smoke cloud quite realistically. We watched as the game seamlessly streamed from an indoor area into a massive outdoor landscape. In short, the game is already showing that Unreal Engine sheen we've come to expect.
Erik Kraber, Tiberium's Audio Director, took the stage during the presentation to show off the Adaptive Surround eXperience. ASX analyzes the game moment to moment and then uses AI to decide which sound effects to accentuate, which to dampen from occlusion, and which layers to include in the score. EA LA hopes that using this in-house developed sound system will take the audio experience to the next level in terms of immersion.
Tiberium has been in the works for roughly two and a half years and it still has a ways to go before it reaches its 2009 release window. Until we see the game next, feast yourself on the mass of updated media in the gallery.
Erik Kraber, Tiberium's Audio Director, took the stage during the presentation to show off the Adaptive Surround eXperience. ASX analyzes the game moment to moment and then uses AI to decide which sound effects to accentuate, which to dampen from occlusion, and which layers to include in the score. EA LA hopes that using this in-house developed sound system will take the audio experience to the next level in terms of immersion.
Tiberium has been in the works for roughly two and a half years and it still has a ways to go before it reaches its 2009 release window. Until we see the game next, feast yourself on the mass of updated media in the gallery.
To check out the rest of this first look at Tiberium, be sure to visit here.
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