A new TF2 update has just been released earlier today that delivers gameplay enhancements, graphics and networking optimizations, and perhaps most anticipated is the release of the "Badlands" map and tweaks to three of the existing maps as well. Have a look:
Be sure to read more here.
Team Fortress 2
# Badlands released
# Changes to Dustbowl
# Changes to Capture the Flag Well
# Changes to Granary
# Added a small delay (200 ms) before a zoomed sniper shot can get a critical hit
# Added server side convar mp_fadetoblack. Same functionality as Counter-Strike, used mainly during in-person tournaments and LAN events
# Added flamethrower "sizzle" sound when the Pyro is hitting a target
# Updated explosion debris to be a bit darker
# Fixed idle players not being kicked from the server if mp_allowspectators was set to 0
# Added ctf_well to the default mapcycle.txt file
# Added ctf_well to the default motd.txt file
# Fixed floor tile material type
# Badlands released
# Changes to Dustbowl
# Changes to Capture the Flag Well
# Changes to Granary
# Added a small delay (200 ms) before a zoomed sniper shot can get a critical hit
# Added server side convar mp_fadetoblack. Same functionality as Counter-Strike, used mainly during in-person tournaments and LAN events
# Added flamethrower "sizzle" sound when the Pyro is hitting a target
# Updated explosion debris to be a bit darker
# Fixed idle players not being kicked from the server if mp_allowspectators was set to 0
# Added ctf_well to the default mapcycle.txt file
# Added ctf_well to the default motd.txt file
# Fixed floor tile material type
Be sure to read more here.
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