Team Fortress 2 Update

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  • Sniper1432
    Member
    • Jun 2006
    • 4616

    #1

    Team Fortress 2 Update

    Valve has just released a new Team Fortress 2 update, fixing the sniper quick-switch exploit and the obscure rendering setting that would allow players to make cloaked spies appear fully black. Take a look:

    * Fixed "CUtlLinkedList overflow!" crash
    * Added player position data to server logging of events (player_death, player_builtobject, teamplay_flag_event, object_destroyed, teamplay_point_captured, teamplay_capture_blocked)
    * Improved mapcycle handling to ensure it always loads new mapcycles when the mapcyclefile convar is changed
    * Fixed sniper quick-switch exploit allowing them to avoid zoom/unzoom times
    * Fixed an exploit allowing players to spawn into the enemy territory at the start of a round
    * Fixed syringegun projectiles sometimes pushing players high up into the air, allowing them to reach bad map locations
    * Removed an obscure rendering setting that would allow players to make cloaked spies appear fully black

    Be sure to restart Steam to get the update!
  • [MIA] crimsonand

    #2
    thanks for the info

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