Team Fortress 2, Source Engine, & Steam Updates

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  • Sniper1432
    Member
    • Jun 2006
    • 4616

    #1

    Team Fortress 2, Source Engine, & Steam Updates

    Updates for the Source Engine, Team Fortress 2, and the Steam client have been released. The updates are as follows:
    Team Fortress 2
    # Sudden Death mode is now a server option (a convar) and defaults to OFF
    # Sapped buildings now take slightly less damage from the Spy who sapped them
    # The Medic's Medigun now charges at an increased rate during Setup time, to remove the need for self-damage grinding
    # Fixed an rcon/console command that could cause server crashes
    # Prevented players from playing the "civilian" class
    # Prevented players from hiding their name in the scoreboard
    # Fixed exploit where the Medigun UberCharge wouldn't drain if you switched weapons
    # Fixed decals not being correctly applied to the world in some cases
    # Fixed critical bullet tracers not being visible to players other than the firer
    # Fixed first person spectator view of the Spy watch not showing the correct cloak value
    # Fixed the teleporter's player shaped particles not drawing
    # Fixed the flamethrower stuttering when firing directly into a building

    Source Engine
    # Fixed some audio buffer support issues with Vista
    # WorldVertexTransition under dxlevel 80 + 81 now correctly uses vertex alpha to blend the two textures
    # Improved the console in the graphical UI version of the dedicated server

    Steam Client
    # Improved in-game overlay compatibility with FRAPS and ATI Tray Tools
    # Fixed the in-game overlay not showing up in Civilization IV
    # Fixed changing resolutions when the in-game overlay is enabled

    Restart your steam client for the updates to take effect.

    Be sure to read more <a href="http://planethalflife.gamespy.com/fullstory.php?id=146472" >here</a>.
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