Updates for the Source Engine, Team Fortress 2, and the Steam client have been released. The updates are as follows:
Be sure to read more <a href="http://planethalflife.gamespy.com/fullstory.php?id=146472" >here</a>.
Team Fortress 2
# Sudden Death mode is now a server option (a convar) and defaults to OFF
# Sapped buildings now take slightly less damage from the Spy who sapped them
# The Medic's Medigun now charges at an increased rate during Setup time, to remove the need for self-damage grinding
# Fixed an rcon/console command that could cause server crashes
# Prevented players from playing the "civilian" class
# Prevented players from hiding their name in the scoreboard
# Fixed exploit where the Medigun UberCharge wouldn't drain if you switched weapons
# Fixed decals not being correctly applied to the world in some cases
# Fixed critical bullet tracers not being visible to players other than the firer
# Fixed first person spectator view of the Spy watch not showing the correct cloak value
# Fixed the teleporter's player shaped particles not drawing
# Fixed the flamethrower stuttering when firing directly into a building
Source Engine
# Fixed some audio buffer support issues with Vista
# WorldVertexTransition under dxlevel 80 + 81 now correctly uses vertex alpha to blend the two textures
# Improved the console in the graphical UI version of the dedicated server
Steam Client
# Improved in-game overlay compatibility with FRAPS and ATI Tray Tools
# Fixed the in-game overlay not showing up in Civilization IV
# Fixed changing resolutions when the in-game overlay is enabled
Restart your steam client for the updates to take effect.
# Sudden Death mode is now a server option (a convar) and defaults to OFF
# Sapped buildings now take slightly less damage from the Spy who sapped them
# The Medic's Medigun now charges at an increased rate during Setup time, to remove the need for self-damage grinding
# Fixed an rcon/console command that could cause server crashes
# Prevented players from playing the "civilian" class
# Prevented players from hiding their name in the scoreboard
# Fixed exploit where the Medigun UberCharge wouldn't drain if you switched weapons
# Fixed decals not being correctly applied to the world in some cases
# Fixed critical bullet tracers not being visible to players other than the firer
# Fixed first person spectator view of the Spy watch not showing the correct cloak value
# Fixed the teleporter's player shaped particles not drawing
# Fixed the flamethrower stuttering when firing directly into a building
Source Engine
# Fixed some audio buffer support issues with Vista
# WorldVertexTransition under dxlevel 80 + 81 now correctly uses vertex alpha to blend the two textures
# Improved the console in the graphical UI version of the dedicated server
Steam Client
# Improved in-game overlay compatibility with FRAPS and ATI Tray Tools
# Fixed the in-game overlay not showing up in Civilization IV
# Fixed changing resolutions when the in-game overlay is enabled
Restart your steam client for the updates to take effect.
Be sure to read more <a href="http://planethalflife.gamespy.com/fullstory.php?id=146472" >here</a>.