Point of Existence 2 Mod Update #112

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  • Spawndemon
    Member
    • Oct 2005
    • 6015

    #1

    Point of Existence 2 Mod Update #112

    There is a new media update posted today over at the Point of Existence 2 mod website. Here's what they had to say:
    Welcome back for a brief POE:2 news update. We’ve been a little quiet on the newswire lately due to the normal “real life” priorities that come and go. Devil has completed his Basic Training for the U.S. Coast Guard and he’s currently being trained for his specialty. Prozac joined the German Bundeswehr and survived his initial training. Haven’t had any reports of him driving over anyone with his armored tank yet so we are pretty sure he’s doing well too! Hathcock and his wife are expecting a baby boy within the next few months as she is due in February. Jilted worked as a professional game developer over the summer on a great console game that you can find out on the Xbox 360 and [EA]Matt has been busy working in the his job too. Drunkenpirate has entered the work force once again as he was hired back into the company he used to work for and received a promotion on top of that. Situation normal for the team and they are still putting in time working on the next patch/build for PoE:2.

    This week Greasy_Mullet has screenshots from the map he is working on called Raid on Kerch. It contains some new statics from Jilted. The Tall building near the water has a tunnel that enters the basement of the building and contains a flag on the interior of it. The map focuses on the American team assaulting via Blackhawks, unarmed Littlebirds, or via the rib boats. Parachutes have been disabled on this level so make sure your Heliocopter pilot lands before jumping out!

    <a href="http://images.totalgamingnetwork.com/images/kerch1.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_kerch1.jpg" alt="" border="0" /></a> <a href="http://images.totalgamingnetwork.com/images/kerch2.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_kerch2.jpg" alt="" border="0" /></a> <a href="http://images.totalgamingnetwork.com/images/kerch3.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_kerch3.jpg" alt="" border="0" /></a>
    <a href="http://images.totalgamingnetwork.com/images/kerch4.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_kerch4.jpg" alt="" border="0" /></a> <a href="http://images.totalgamingnetwork.com/images/kerch5.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_kerch5.jpg" alt="" border="0" /></a> <a href="http://images.totalgamingnetwork.com/images/kerch6.jpg"><img src="http://images.totalgamingnetwork.com/images/thumb_kerch6.jpg" alt="" border="0" /></a>

    To read this new update in its full entirety be sure to stop by their site.
  • Polka
    Shitlord
    • Jul 2007
    • 2388

    #2
    Re: Point of Existence 2 Mod Update #112

    I see you have got the MAN trucks lol

    Comment

    • *FMJ*Power
      Gunny
      • Jan 2006
      • 1259

      #3
      Re: Point of Existence 2 Mod Update #112

      brilliant as always, cant wait to play it.

      no chutes on new map........maybe bungee cords?????????

      Comment

      • sava700

        #4
        Re: Point of Existence 2 Mod Update #112

        There are other maps being done for the next release I've heard, including a Kick *** map made by |D|-Jaws which I've been on first hand and I can tell you guys its the best work he's done to date! :salute:

        Comment

        • |D|-Jaws

          #5
          Re: Point of Existence 2 Mod Update #112

          Originally posted by sava700
          There are other maps being done for the next release I've heard, including a Kick *** map made by |D|-Jaws which I've been on first hand and I can tell you guys its the best work he's done to date! :salute:
          don't speak too soon, it could turn out to be major suckage. (meaning my map could suck big donkey balls)

          Comment

          • ExitChicago
            Member
            • Jul 2006
            • 213

            #6
            Re: Point of Existence 2 Mod Update #112

            Greatest Mod ever - Period.

            Comment

            • sava700

              #7
              Re: Point of Existence 2 Mod Update #112

              Originally posted by |D|-Jaws
              don't speak too soon, it could turn out to be major suckage. (meaning my map could suck big donkey balls)
              I have faith in you! :yay:

              Comment

              • Greasy_Mullet
                Member
                • Jan 2007
                • 344

                #8
                Re: Point of Existence 2 Mod Update #112

                Originally posted by *FMJ*Power
                brilliant as always, cant wait to play it.

                no chutes on new map........maybe bungee cords?????????
                I had to do no chutes as with squad leader spawning, it made for far to many exploits in the map. This should also provide some kool tactics for landing zones around the map which I have put a lot of in. Each have pros and cons and depending on how good your pilot is.

                Comment

                • kysterama

                  #9
                  Re: Point of Existence 2 Mod Update #112

                  Greasy Mullet maps FTW! Seriously, you are one of the best map makers in the business and POE is lucky to have you working with them :) Looking forward to these and more goodies from an awesome mod team. Great to hear a little about the Dev's lives and how things are going and as always I am incredibly impressed with the level of support POE has for ongoing development of one of the best mods on any platform :salute:

                  Comment

                  • DasRoach

                    #10
                    Re: Point of Existence 2 Mod Update #112

                    ^^ditto on everything in previous post^^
                    very nice work, you really raise the bar.
                    will the trucks be drivable?

                    Comment

                    • Greasy_Mullet
                      Member
                      • Jan 2007
                      • 344

                      #11
                      Re: Point of Existence 2 Mod Update #112

                      <3 for the nice comments. :)

                      Right now the truck is not drivable as driving with the cab in the back could be complicated.

                      Comment

                      • sava700

                        #12
                        Re: Point of Existence 2 Mod Update #112

                        I hate to ask..but are we to see this update this week? :nod:

                        Comment

                        • DrunkenPirate
                          Ascended
                          • Mar 2005
                          • 4210

                          #13
                          Re: Point of Existence 2 Mod Update #112

                          Critiques Des analyses détaillées des derniers jeux de survie. Découvrez ce qui fonctionne, ce qui ne fonctionne pas et comment chaque titre se démarque. Astuces Des conseils pratiques pour améliorer votre gameplay et surmonter les défis. Ne partez pas seul dans votre aventure de survie. Guides Des tutoriels complets pour chaque jeu. Que vous soyez … Home Lire la suite »


                          There are some more pics of the Truck featured in this new map.
                          Model: Jilty, Skin: Spitire.

                          Comment

                          • Greasy_Mullet
                            Member
                            • Jan 2007
                            • 344

                            #14
                            Re: Point of Existence 2 Mod Update #112

                            I also added more shots of my map here if anyone is interested along with more info on what to expect when you load in.
                            Critiques Des analyses détaillées des derniers jeux de survie. Découvrez ce qui fonctionne, ce qui ne fonctionne pas et comment chaque titre se démarque. Astuces Des conseils pratiques pour améliorer votre gameplay et surmonter les défis. Ne partez pas seul dans votre aventure de survie. Guides Des tutoriels complets pour chaque jeu. Que vous soyez … Home Lire la suite »

                            Comment

                            • imported_Rhino
                              Member
                              • Dec 2006
                              • 1341

                              #15
                              Re: Point of Existence 2 Mod Update #112

                              Nice, reminds me of a Russian Lost Village almost hehe, take it thats kinda the idea behind it

                              Lightmaps look like they need a little work but I take it you guys are onto that :)

                              nice work again guys!

                              Comment

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